MOAR! Books by Keith Ammann
An award-winning treasury of ideas for inventing all-new abominations for player characters to confront.
Use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically.
The Monsters Know What They’re Doing
The blog that started it all. Tactical breakdowns of hundreds of monsters from official fifth edition Dungeons & Dragons sourcebooks.
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Dungeon Masters’ Guild Products by Keith Ammann
Thirty cultures with different ability score increases and accompanying features, which can either supplement or replace 5.5E backgrounds.
Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are.
Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay.