Robotics
Gunalan Nadarajan
Globalization, Film Theory, Excellence Science, Gastronomy, and 37 moreDigital Curation, Gender Studies, Game studies, Theatre Studies, Women's Studies, Cultural Policy, Digital Humanities, Art, Architecture, Critical Theory, Cultural Studies, Feminist Theory, Design (Theatre Studies), Creativity, History, Art History, Contemporary Art, Aesthetics, Robotics, Creative Writing, Visual Arts, Visual Culture, Contemporary Poetry, Philosophy and Sociology of Human/animal Relations, New Media Art, History of Science and Technology, Aesthetics and Politics, Bioart, Technology, Visual Studies, Socio Political Philosophy, Parergonal Aesthetics, Ornamental Biotechnology, Discourse of Art, Philosophy, Education Policy, and Geographic Information Systems (GIS)edit
Chris Chesher
Media Studies, Social Robotics, Digital Culture, New Media, and 89 moreActor Network Theory, Media Framing, Media Sociology, Information Technology, History of Robotics, Digital Humanities, Community Informatics, Mediation, Digital Media, Technology, Web 2.0, Wikis, Cinema (Celluloid and Digital), Blogs, Innovation, Media Literacy, Network Society, Information Society, Face and Facework Theory, Mobile Media, Experimental Media Arts, Intermediality, New Media Arts, Multimedia, History of Technology, Digital Rhetorics, Telecommunications, Media History, Robotics, Mobile Technology, Autonomous Robotics, Humanoid Robotics, Techno-Information Literacy, Academic Technology, Online Communities, Media Design, Interactive and Digital Media, Computer-Mediated Communication, Digital History, Digital Literature, Media Education, Interactive Media, Science, Technology and Society, Intermedia, New Media Performance and Installation, Digitization, Social Construction of Technology, Media Art, Information Communication Technology, Social Study of Information & Communication Technology, Media Policy, Web Development, Community Media, History of Humanoid Robotics, Information/Communication Technologies and Development, Techno-Utopia, Knowledge Society, Technical Communication, Technology Acceptance, Media Ecology, Humanities Visualization, Media Arts, Digital Ecosystems, Recent History of Technology, Cultural Sociology, History of Artificial Intelligence, Media Activism, Human-Robot Interaction, New Media Art, Media Anthropology, Digital Cultures, Cultural Theory, Cultural Memory, History and Memory, The Culture of Technologies and Interfaces, Interfaces, Inventions, Innovation Processes, Technology Error, Flaw, Disaster Causes excess Male ness, Excess US ness, Excess Descartian Abstraction, Etc, Tech Cluster Theory/Practice (Silicon Valley & Imitators) Flows, Norms, Emergence, Homeless Ideas/funds/etc. Finding Homes, and Science and technology studiesedit
Patrick Lichty
New Media Art & Emerging Practices, Digital Literature, Electronic Literature, Design Research, and 88 morePerformance Art, Mobile and Locative Art, Degenerate Art, Image Processing, Design Theory, Virtual Engineering, Distributed Computing, Human Computer Interaction, Socio-Theology, Art Theory, History Of Computing, Resource Depletion, Blogs, Digital Media, Virtual Art & Virtual Reality, Digital Fabrication, Ubiquitous Computing, Design Semantics, Experimental Media Arts, Cyborg Theory, Computer Games Technology, Electrical Engineering, Media Sociology, 3D TV, Magazine Ads, Theatres & New Viewings/Composings, Sonic Art, Fluxus, Industrial Design, History of Museums, Wikis, Theatre History, Digital Libraries, Pop Culture, Quantum Computing, Digital History, Public Art, Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork, Interaction Design, Museum Informatics, Information Visualization, Cultural Informatics, Software for dance, Situationism, Computer Graphics, Wearable Computing, Design History and Theory, Historiography, Visual Sociology, Modes of Perception, Visualization, Art and Science, Surrealism, Dada, New Media Art, Embedded Systems, Probabilistic Networks, Youth Studies, Visual Culture, Positive Design, Electronic Engineering, Japanese Studies, Croatian History, Literary Theory, Collective Behavior, Robotics, Digital Interfaces for Composing Artworks (by genre and for new genres), Theory Of Computation, Semiotics, Augmented Reality Art, Computer And Society, User Centred Design, Parallel Computing, History Of Information, Critical design practice, Design for Social Innovation, Computer Engineering, Web 2.0, Literary Geography, Cognition, Cognitive Architectures, Animal Cognition, Cognitive Radio Networks, Cognitive Robotics, Embodied Cognition, Mobile Ad Hoc Networks, Computer Science, Environmental Sustainability, Sustainable Design, and Multidisciplinary design practicesedit
Daniel Rehn
Technology, Media Studies, Digital Humanities, Aesthetics, and 27 moreGame studies, Visual Arts, Visualization, Interdisciplinarity, Digital Curation, Platform Studies, Design Constraints, Computer Science, Philosophy, Art History, Cultural Studies, Research Methodology, Cultural Theory, Humanities, Cognitive Science, Film Studies, Human Computer Interaction, Social Networking, Robotics, Semiotics, Computer Vision, Video Games, Organizational Theory, Branding, Electronic Engineering, Digital Media & Learning, and Visual Musicedit
Jung-Mo Lee
Cognitive Psychology, Cognitive Science, Critical Thinking, Learning & Memory, and 16 moreHistory. Systems of Psychology, Narrative Psychology, Embodied Mind and Cognition, Robotics, Cognitive Science and Law, Theoretical Psychology, Philosophy of Mind, Philosophy Of Science, History of Science, Asia, Academic Society, Cognitive Science Programs, ICCS, International Conference on Cognitive Science, Psychology, and Social Cognitionedit
lotfi romdhane
Biomechanics, Parallel Robots, Mechanical Engineering, Vehicule dynamics, and 22 moreMechatronics, Mechanim synthesis, Rehabilitation robotics, System Dynamics Modeling, English, Role of Thumb of Mechanical Engineering, Cable Parallel Robots, Dynamic Systems and Control, Robot Path Planning, Path planning, Theory Of Mechanisms, Parallel manipulators, Rail Vehicle Dynamics, History of Machines and Mechanisms, Robotics, Physical Therapy, Mechanism Design, Humanoid Robotics, Imitation, Kinematics of Machines, Cable-Driven Robots, and Groebner basisedit
Mohammad Hossein Homaei
Computer Science, International Studies, Informatics, Wireless Sensor Networks, and 11 moreWSN (Wireless sensor network), WSNLAB, QoS for Wireless Sensor Networks, Embedded Systems, Linux, Multicore Programming, Robotics, Information Technology, Routing Protocols in WSN, Military applications of wireless sensor networks, and Video Sensor Networksedit
Ibrahim A. Hameed
Autonomous Robotics, Fuzzy Logic, Artifial Intellegence, Autonmous Vehicles in Agriculture, and 19 moreArtificial Intelligence, Robotics, Simulation, Information Technology and System Integration, System Modeling and Simulation, Integration Technology of Automation Systems, Dynamic Systems and Control, Optimization Technology, Automatic Control, Mobile Robotics, Automation & COntrol, Fuzzy Logic Control, Robotics Navigation, Kalman Filter, Robotic Path Planning, Arab spring, Egypt, Greenhouses, and Automationedit
Kamakhya Basumatary
Indian Institute of Technology Guwahati
Undergraduate
Electronics and Electrical Engineering Department
Anthropology, Cultural History, Robotics, Renewable Energy, and 23 moreHuman Evolution, Cultural Anthropology, Control Systems Engineering, Power System, Language and Culture, Film, Moving images, Football (soccer), Electric Machinery, Speed Control of Induction Motor, Closed Loop Speed Controlling of Slip Ring Induction Motor, Induction Machines, Induction Motor Speed Control, Migration Studies, Ethnic Conflict, Education, History, International Relations, Human Rights, International Law, Nationalism, Peace and Conflict Studies, Electrical Engineering, and Electronics Engineeringedit
Scott MacLeod
Harbin Hot Springs, northern California, World University and School - like Wikipedia with MIT Open Course Ware, Anthropology, Anthropology of Technology, and 58 moreDaniel Dennett, Richard Dawkins, Stephen Hawking, Fieldwork in Anthropology, Digital Heritage, Heritage Tourism, Philosophy, Linguistics, Philosophy of music (Philosophy), Ursula K. Le Guin, Australian Indigenous languages, Austronesian Languages, African languages, African Linguistics, J. S. Bach, Manuel Castells, Open Access Books in Linguistics, Jurgen Habermas, Robotics, Machine Learning, Scottish History, Virtual Reality (Computer Graphics), Space and Place, Tourism Studies, Development Studies, Bruno Latour, Coffeehouses, Quaker Studies, Malcolm X, Gary Snyder, Bagpipes, Game studies, Social Anthropology, UNESCO World Heritage Sites on the Internet Middle Eastern, St. Kilda In Scotland, France, Germany, Virtual Ethnography, Virtual Worlds, Second Life, Historical Ethnomusicology, Ethnomusicology, Bagpiping, Scotland, Gaelic Scotland, Early Medieval Scotland, Ethnology, Clan MacLeod Society, PM Donald MacLeod, Isle of Skye, MacCrimmon Bagpipers, Piobaireachd (Classical Bagpipe Music) ), Jerry Garcia, Grateful Dead, The Internet, Science and technology studies, Philosophy of Anthropology, and Lynn Meskelledit
Muhammad Gulraiz Ahmed
Engineering, Electrical Engineering, Computer Networks, Robotics, and 14 moreControl Systems Engineering, Electronic Engineering, Power Electronics, Mechatronics, Electrical and Electronics, Electric Power Systems, BBA, Electrical, Sensors and Sensing, Electronics Engineering, Physics, Information Systems, Electronics, and Telecommunications Engineeringedit
Marco Sutti
Civil Engineering, Arbitrary Lagrangian Eulerian formalism, Continuum mechanics, Finite Element Method, Numerical Methods in Engineering, Continuum Mechanics, and 30 moreDifferential Manifolds, Algebraic Geometry, Latin Literature, LEGO Mindstorms, Robotics, Blast and impact engineering, Applied Mathematics, Smoothed Particle Hydrodynamics, Fluid Mechanics, Computational Fluid Dynamics, Mathematics, Java, Biomechanics, Mathematical Biology, Computational Linguistics, Sanskrit language and literature, Sanskrit, General Relativity, Differential Geometry, Partial Differential Equations, Chaos Theory, Neural Networks, Optimization, Convex Optimization, Computer Vision, Image Analysis, Scientific programming, Pattern Recognition, Probability Theory and Statistics, and Structural Engineeringedit
Garnet Hertz
Cultural Theory, Media Arts, New Media Art, Visual Studies, and 25 moreMedia Theory, Electronic Art, Informatics, Physical Computing, Critical design practice, Contemporary Art, Ubiquitous Computing, Robotics, Human Computer Interaction, Critical Theory, Media Archaeology, Experimental Media Arts, Design Theory, DIY culture, Circuit Bending, Open Source Hardware, Dorkbot, Chindogu, Design Innovation, Design History and Theory, Design Theory and Philosophy, Hackerspaces, Maker Culture, Arduino, and Kinetic Artedit
Upul Sonnadara
Computer Vision, Fractals, Lightning, Image Processing, and 47 moreClimatology, Machine Vision, FPGA, Reconfigurable Computing, Data Analysis, Pattern Recognition, Neural Networks, Fractal Geometry, Computer Graphics, Fuzzy Logic, Robotics, Autonomous Robotics, Applied Statistics, Physics, Atmospheric Science, Atmospheric Physics, Atmospheric Modeling, Machine Learning, Earth Sciences, Meteorology, Electronics, Computer Science, Climate Change, Mathematical Modelling, Modeling and Simulation, Statistics, Engineering, Climate Change Adaptation, Electronics & Telecommunication Engineering, Simulation, Artificial Neural Networks, Hydrology, Computer Engineering, Artificial Intelligence, Digital Image Processing, Climate change policy, Mechatronics & Robotics, Computational Statistics, Computational Mathematics, Computational Modelling, Computational Physics, Computational Biology, Electronics Engineering, Sri Lanka, Phylosophy, Science, and Science Educationedit
Roger Woodman
Robotics, Artifical Intelligence, Computer Science, Safety Engineering, and 76 moreAutonomous Robotics, Mobile Robotics, Robot Safety, Human-Robot Interaction, Personal Robotics, Swarm Robotics, Face Recognition, Engineering, Cognitive Science, Philosophy of Mind, Education, Software Engineering, Educational Technology, Data Mining, E-learning, Computer Graphics, Video Games, Augmented Reality, Computer Games Technology, Computer Science Education, Web Engineering, Software Evolution, Real-time Systems, Computer Networks, Image Processing, Pattern Recognition, Machine Vision, Tactile Perception, Multi Sensor Data Fusion, Cognitive Psychology, Autonomous Cognitive Agents, Machine Learning, Philosophy, Humanoid Robotics, Human Computer Interaction, Biologically Inspired Robotics, Educational Robotics, Embedded Systems, Information Science, Natural Language Processing, Self Organizing Networks, Parallel Computing, Mechatronics and Robotics, Nano Technology, Computer Architecture, Artifical Neural Networks, Quantum Computing, Expert Systems, Speech Recognition, Neural Networks, Evolutionary Computation, Knowledge-Based Systems, Fuzzy Logic, Fuzzy Systems, Soft Bodied Robotics, Swarm Intelligence, Cryptography, Robot ethics, Emerging Technologies, Distributed Computing, Cloud Computing, Bioinformatics, Software Testing, Automation testing, Technology, Mechatronics, Java Programming, Information Security, Social Networking, Android, Logic Programming, Open Source Software, Web Development, Internet & Society, Critical Theory, and Computer Engineeringedit
International Journal IJRITCC
Financial Data Mining (Computer Science), Computer Networks, Cloud Computing, Java Programming, and 23 morePHP Programming, Electronics and communication, Electrical, Wireless Sensor and Mobile Adhoc Networks, AdHoc Networks, Routing and Mac Layer Issues in Mobile and Adhoc Networks, Image Processing, Computer Vision, Wireless Communications, Firewall, Human Computer Interaction, Robotics, Electrical Engineering, Artificial Intelligence, Semistructured Data, Computer Science, Computer Engineering, Mechanical Engineering, Decision Trees, Privacy Preserving Data Mining, ID3 Decision Tree Algorithm, Electronics & Telecommunication Engineering, and Surveyingedit
1671210018 robo.12
Mechanical Engineering, Aerospace Engineering, Space Sciences, • Artificial Intelligence and Robotics, and 14 moreSoft Computing, Image Processing and Robotics, Robotics and Artificial Intelligence, Robotics, Renewable Energy, Computational Fluid Dynamics, Nuclear Energy, Nuclear Engineering, Aerospace, Satellite Communications, Aircraft Design, Fusion, Satellite remote sensing, Spacecraft Engineering, and Space Propulsionedit
Robert King
Statistics, Distribution Theory, L moments, Socio-Spatial Statistics, and 15 moreClassification, Robotics, Inequality, Computer Science, Engineering, Artificial Intelligence, Mathematics, Education, Information Technology, Technology, Quantile based data analysis, Philosophy, Social Sciences, Machine Learning, and Image Processingedit




























