Digital Arts
Jonathan Bowen
Computer Science, Engineering, Software Engineering, Semantic Web, and 104 moreSocial Networking, Software Engineering education, Safety-Critical Systems, Software Testing, Computer Science Education, Formal Methods (Formal Verification), Formal methods, Information Science, Museum Informatics, Museums, Museum Studies, Shared-Variable Concurrency, Informatics, Software Design, Online Communities, Virtual Communities, Online Communities of Practice, Communities of practice, Information Visualisation, Specification, Formal Specification, Logic Programming, Prolog, Decompilation, Software Prototyping, Z Notation, Compilation, Occam, Verilog, Safety-critical software, Interactive Multimedia Applications, Information Technology, Computer Vision, Digital Media, Digital Culture, Human Computer Interaction, Digital Arts, Interdisciplinarity, Information Visualization, Media Art, Computer Arts, Immersive Environments, 3D Computer Graphics Programming, Experimental Media Arts, Electronic Media, New Media Arts, Media Arts, Arts, Computer Graphics, New Media Art, Simulation (Computer Science), Interactive and Digital Media, Denotational Semantics, Visual Culture, 3D visualisation, New Media Art & Emerging Practices, Visualization, Social Media, Visual Arts, Business, Computers in Graphic Design, Operational Semantics, Interdisciplinary research (Social Sciences), Unifying Theories of Programming, Interactive Media, Instruction Set Architecture, History of Technology, History Of Computing, History of Science and Technology, Twitter, History of Science, Bodies of Knowledge, Formal Semantics, Algebraic Semantics, Algebraic Laws, Concurrency, Digital Museum, Museum Interpretation, Museum Education, Web Accessibility, Virtual Community, Alan Turing, Design, Industrial Engineering, Software Development, Software, Philosophy of Computer Science, Theoretical Computer Science, Mathematics and Computer Science, Computer Science Engineering, Verification (Computer Science), Software Verification and Validation, Software Testing (Computer Science), Verification and Validation, Formal Methods (Formal Methods), Formal Verification, Software systems verification, Testing And Verification, Specification-based Testing, Computer Ethics, Public Understanding Of Science, Collections Access, Issues of Hci, and Computer Engineeringedit
Martin Rieser
Art, Digital Media, Contemporary Art, Art Theory, and 47 moreVisual Culture, Computer Graphics, Creativity, Interaction Design, Digital Culture, Game studies, Performance Art, Installation Art, Video Art, Digital Arts, Interactive and Digital Media, Interdisciplinarity, New Media Art, Ubiquitous Computing, Online Communities, Wireless Sensor Networks, Media Arts, Public Art, Experimental Media Arts, Media History, Digital Cinema, Design multi-disciplinary practice, Design Creativity, Interactive Media, New Media Performance and Installation, Computers in Graphic Design, Media Design, Abstract Art, Digital Curation, Future Media, Interactive Arts, New Media Arts, Installation (Art), Visual Neuroscience, Interactive Narrative, Intermedia, Bioart, Media Arts and Sciences, Art Locale Evolution--continually emerging new "places" for art exhibition/encounter, Digital Poetics, Writing for Performance, Wearable Technologies, Viewer/Participant Adapting Installations--the art adapts to who views/traverses/engages it, Digital Materialization, Graphic Images And Art On Moving Vehicles, Meta-Plastic Arts, and Path/Traversal Feedback Control of Installation Aspectsedit
Martin John Callanan
Art History, Art, Critical Theory, Research Methodology, and 108 moreGeography, Visual Studies, Digital Humanities, Digital Media, Contemporary Art, Photography, Web 2.0, Climate Change, Statistics, Art Theory, Urban Geography, Philosophy of Art, Digital Libraries, Digital Culture, Arts Education, Photography Theory, Animation, Installation Art, Digital Media & Learning, Digital Arts, Interactive and Digital Media, Media Arts, Cartography, Digital Archaeology, Public Art, Art and Science, Networks, Environmental Geography, Experimental Media Arts, Systems Theory, Network Analysis, Internet research methods, Media Art, Conceptual Art, Sense of Place, Digital Rhetorics, Art Practice as Research, Live Art, Digital Preservation, Materialism, Transport Geography, Art Studio, Installation (Art), Digital Fabrication, Modern Europe, European Union Citizenship, History Of London, Internet Geography, Inkjet printing, Ubiquitous System, Digital Ecosystems, Digital Materialization, Newswork, Education, Anthropology, Sociology, Communication, Cultural Studies, Cultural Theory, Technology, Political Philosophy, New Media, Social Media, Teacher Education, Social and Cultural Anthropology, Human Rights, Informatics, E-learning, Migration Studies, Internet Studies, Immigration, Transnationalism, Cosmopolitanism, Social Movement, Governmentality, New Media Art & Emerging Practices, Social Activism, Interactive Media, Global Citizenship, Artists' Books, E-Research, Printmaking, Academic Identities, Citizenship, Immigration Status & Nationality, Environmental Sustainability, Roman Road system, Nuclear Waste Disposal, Nuclear Waste, Nuclear Wastes Management, Oil, Oil Extraction, Financial Services, Banking & Financial Services, Monetary Policy, Finance, Economy, International Finance, Federal Reserve, Logistics (Military Science), Military Logistics, Intelligence Services, Military, Logistics, Optimization techniques, Transportation Engineering, Transportation Studies, and Transport Planningedit
Jill Walker Rettberg
Social Media, New Media Art, Electronic Literature, Digital Culture, and 23 moreNarrative, Blogs, Blogging, the Blogosphere, Digital Arts, Digital Poetics, Cross-Media Studies, Narrative theory (Languages And Linguistics), Interactive Narrative, Game studies, New Media, Digital Media, Aesthetics, Digital Humanities, Narratology, Blogs, Games, Knowledge & Creativity Management, Interactivity, MMORPG, Deixis, Hypertext theory, Criticism, Hypertext Fiction, and World of Warcraftedit
William Yarrow
Literature, Humanities, English, Film Studies, and 26 moreDigital Media, Web Design, Poetry, Creativity, Renaissance Studies, Digital Arts, Poetics, Writing, Digital Cinema, Digital Collections, Digital Poetics, Pontic Language, James Boswell (1740-1795), Samuel Johnson, Online Teaching, Online Education, Online Learning, Online and Distance Education, Online Training, Online Communities, Shakespeare, Contemporary Poetry, Teaching and Learning, Creative Writing, Learning and Teaching, and Film Noiredit
Mary Bryson
University of British Columbia
Faculty Member
Institute for Gender, Race, Sexuality and Social Justice
Media Studies, Breast Cancer, Gay And Lesbian Studies, Gender, and 86 moreTheories of Gender and Transgender, Health Informatics, Critical Discourse Studies, Critical Information Studies, Critical Media Studies, Critical Pedagogy, Critical Race Theory, Critical Utopics, Culture & Heritage Informatics, Culture Studies, Cyborg Science, Diasporas, Diffusion in Solids, Digital Architecture, Digital Culture, Digital Humanities, Digital Media, Digital Poetics, Digital Rhetorics, Feminism, Fetish Domains, Recognition, The Internet of Things, Theory, Theory of History, Theory of Space, Digital Arts, Queer Studies, Queer Theory, Gender Studies, Gender and Social Computing, Gender Theory, Transgender Studies, LGBT Youth, Normativity (Gender), Post-Human, Lesbian Studies, Mobile Media, Judith Butler, Political Theory, Feminist Theory, Michel Foucault, Gender and Sexuality, Media Theory, Mobility/Mobilities, Academic Freedom, Artificial Life, Biophilosophy, Biopolitcs, Communication, Community Media, Cowboys, Cultural Theory, Culture, Culture and Politics, Cyberstudies, De Certeau, Diaspora Politics, Media Activism, Media Literacy, Communication Theory, Global media, Media and Cultural Studies, Bioinformatics, New Media, Rhetoric, Social Media, Indigenous Media, Internet Studies, Media History, Blogs, Blogging, the Blogosphere, Identity (Culture), New Media Performance and Installation, Posthumanism, Postmodernism, Poststructuralism, The Body, Critical Posthumanism, The Abject Body, Women's Health, Women's Studies, Youth Culture, Virtual Worlds, Arthur and Mary Louise Kroker, Information Visualization, and Data Visualizationedit
Tiago Franklin Rodrigues Lucena
Ubiquitous Computing, Interactive and Digital Media, Media Arts, Distributed Computing, and 50 moreMobile Web 2.0, Art and technology, Digital Interfaces for Composing Artworks (by genre and for new genres), Mobile and Locative Art, Digital imaging, Mobile Learning, Film & Digital Video, Computer Art and Tehnocultures, New Media Art, Media Studies, Network Architect, Mobile Communication, Mobile GIS, Technology and Society, Digitial Games, Mobile Video, Digital Literature, Media Art, Net Art, Mobile Phones, Mobile language learning (Mobility Mobilities), Mobile social networking, Algorithmic Art, Computer Games Technology, Cyber Aesthetics, Telepresence, Internet Art, Computer And Society, Web 2.0, Future Media, Technology And Culture, Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork, Mobile Media, Augmented Reality Art, Digital Arts, New Media, Digital Media, Mobile and Telecommunicaions, Computer Networks, Mobile Technology, Location-based media, Cyborg Theory, Philosophy, ARTE E TECNOLOGIA, Arte Móvel, Comunicação Móvel, Mobile Arte, Paulo Matias De Figueiredo Junior, Wireless Computing, and Mobile Computingedit
Elizabeth Losh
Media Studies, Digital Humanities, Feminism and Technology, Digital Rhetorics, and 21 moreCritical Theory, Digital Media & Learning, E-Government, Informatics, Rhetoric and Public Culture, Technology, Rhetoric, Citizen Journalism, Queer Youth, Military Simulations and Training, Human Rights, New Media, Social Network Analysis, e-research, Link analysis, Social Network Sites, Twitter, Facebook, Political Communication, Languages and Linguistics, Political Science, Visual Effects, Digital Arts, Modeling, 3D animation, Videography and Photography, Graphics Design, and Human Computer Interactionedit
Oliver Grau
Communication, Art History, Culture, Social Media, and 39 moreDigital Humanities, Photography, Art Theory, Complexity Theory, Digital Arts, Iconography, New Media Art, Media Arts, Cybernetics, Media Theory, Future Media, "New" senses in art: touch, smell, taste, Cross-Media Studies, Cyberstudies, Virtual Art & Virtual Reality, Art and technology, Media Literacy Education, Humanities Visualization, Cyber Aesthetics, Telepresence, Nineteenth-Century Panoramas, Visual Resources, Transgenic Art, Rhetoric (Languages and Linguistics), Artificial Intelligence, Computer Vision, Visual Studies, Humanities, History of Thought, Globalization, Visualization, Image Science, Intermediality, History of Science, History of Technology, Digital Interfaces for Composing Artworks (by genre and for new genres), New Media, Visual Culture, and Visual Artsedit
Paula Tavares
Polytechnic Institute of Cávado and Ave
DESIGN DEPARTAMENT DIRECTOR Course Director, Illustration and Animation Master
Departamento de DESIGN Department
Drawing, Art, Design, Visual Studies, and 31 moreGame studies, Animation, Digital Arts, Painting, Media Arts, Game Design, Experimental Media Arts, Art and Design Education, Illustration, Feminist Art, Virtual Art & Virtual Reality, Art and technolgy, Character Design, Book Art, Education, Contemporary Art, Higher Education, Visual Arts, Cinema, Photograph, Graphic, Photography, Advertising, Special Education, Fashion design, Diseño Grafico, History of Graphic Design, Visual Comunication, Communication, Film Studies, and Digital Mediaedit
Anna Gibbs
University of Western Sydney
Faculty Member
Writing and Society Research Group and School of Communication Arts
Affect Studies, Feminist theories of the Body, Digital Arts, Contemporary Poetry, and 16 moreLGBT Literature, Cultural Theory, Cross Genre Writing, Electronic Literature, Avant-Garde, Affect (Cultural Theory), Visual Studies, Word and Image Studies, Fictocriticism, Visual Culture, Digital Media And New Literacies, Philosophy, Literature, Art History, Critical Theory, and Feminist Theoryedit
Nathaniel Stern
"New" senses in art: touch, smell, taste, Algorithmic Art, Art and technolgy, Art Theory, and 38 moreArt-Writing, Artistic Research, Conceptual Art, Critical Art, Digital Arts, Digital Interfaces for Composing Artworks (by genre and for new genres), Digital Media Art, Experimental Media Arts, Installation (Art), Inter And Transdisciiplinary Art, Internet Art, Net Art, New Media Art, Digital Media, Installation Art, Intermedia, New Media Art & Emerging Practices, Printmaking, Site-Specific Art, 20th century Avant-Garde, Art & Science, Art Criticism, Modern & Contemporary ARt, Affect (Cultural Theory), Computer Art and Tehnocultures, Film Theory and Practice, Participatory Video, New Media Performance and Installation, Video Art, Contemporary Art, Visual Art, Interactive and Digital Media, Education, Architecture, Interactive Arts, Process Ontology, Affect, and Brian Massumiedit
Gianni Romano
Education, Architecture, Literature, Art, and 25 moreCultural Theory, Humanities, Culture, Visual Studies, Women's Studies, Chair- Department of Art, Photography, Art Theory, Postmedia, Fashion design, Design, Interaction Design, Visual Arts, Media Studies, FilosofÃa, Film Theory, Semiotica, New Media Art, Biography, Digital Arts, Bruno Latour, Curatorial Practice (Art), Italian art, Arte Contemporanea, and Esteticaedit
Chatonsky Gregory
Université du Québec à Montréal
Department Member
École Des Arts Visuels Et Médiatiques Department
Generative Art, Hypertext Fiction, Contemporary Art, Interactive Media, and 27 morePhenomenology, Narrative Art, Philosophy of Art, Net Art, Digital Humanities, Gilles Deleuze, New Media Art, Narrative Theory, Digital Arts, Conceptual Art, Henri Bergson, Interactive Arts, Interactive Digital Storytelling, Interactive Narrative, Internet Art, Gilbert Simondon, Computers and Philosophy, Immersion and Experience, Digital Sociology, Minimalism (Art), Art and flow, Netart, New Media, Aesthetics, Digital Media, Metaphysics, and Speculative Realismedit
Michael Dickel
Creative Writing, Poetry, English, Digital Arts, and 21 moreJewish Studies, Composition and Rhetoric, Jewish Mysticism, Fine Art Photography, Photography, Race, Class, Sex and Gender, Literature, Gender Studies, Feminist Theory, Popular Culture, Semiotics, Critical Pedagogy, Feminism, American Literature, Higher Education, Academic Writing, Pedagogy, Ethnicity, and Contemporary Poetryedit
Charlotte Frost
Art History, New Media, Social Media, Digital Humanities, and 20 moreDigital Media, Art Theory, Digital Culture, Digital Arts, History of the Book, New Media Art, Modern Art, Media Arts, History of Technology, Publishing, Digital Literacy, Media Art, Art Criticism, Open Access Publishing, Academic Technology, Digital Curation, Live Art, Electronic publishing, Internet Art, and Net Artedit
Carolyn Guertin
Cyberfeminism, Locative Media Arts, Authorship, Hacktivism, and 57 moreTactical media, Digital Piracy/ Filesharing, Contemporary Transnational Cinemas and Media Art as Transformative Sites of Gender, Race and Technology, Digital Arts, Visual Culture, Digital Media, Electronic Literature, Digital Culture, English, East Asian Cinema, New Media, Piracy, The Futur of Copyright at the Digital Era, Web 2.0, Transnational Cinema, Asian Studies, Media, Journalism, English Literature, Communication, Development communication, Media Activism, Berlin, Berlin Art and Architecture, Berlin Wall, Media Studies, Media Literacy, Media Education, Alternate Media, Media Research, Social Communication, Media Impact and Effects and Usages, Spatial Story Telling, Narrative and Design, Reading, Performance, Gesture, Sound, Machinima, Virtual Worlds, Game Spaces, Bakhtin, Embodiment, Cyborgs, Art and technology, Dialogism, Poetry, Music, Multimedia, Transnational media, media and diaspora, Transnational Media Production, Eric Zimmerman, Markus Montola, Pervasive Gaming, Occupy Movement, #yosoy132, Emergent Media, and Global Studiesedit
Peter Zackariasson
Marketing in the video game industry, Social Media, Marketing, Video Game Development and Production, and 66 moreSocial Marketing, Actor Network Theory, Michel Foucault, Bruno Latour, Pierre Bourdieu, E Marketing, Event marketing, Digital Culture, Media Studies, Arts, Opera, Cultural Industry, Video Games, Music, Digital Arts, Creativity, Theatre, Performing Arts, Bourdieu, Sponsorship, Sport sponsorship, Mass media, Culture, Pubblic Communication. Political Communication, Creative City, Marketing as Practice, Technology, New Product Development, Game development industry, Fashion Industry, Video Games Marketing, Relationships In Video Games, Video Game Publisher Developer Relationship, Video Game Industry Competitors, Video Game Entrepreneurs, Video Game Distribution Basics, How Are Video Games Marketed, Marketing In Gaming Industry, Marketing Computer Games, Marshall Mcluhan and Video Games, Marketing a Video Game, Entrepreneurship Video Games, Economic Impact of Video Games, Competition Between Video Game Companies, Competition In Video Game Industry, Business Game Epm, Sociology, Communication, Business, Business Administration, Brand Management, Practice theory, Gender Studies, New Media, Innovation, Digital Media, Ethnography, Consumer Behavior, Game studies, Game Design, Video Game Design, Digital Games, Video Game Theory, Multiplayer Online Games, Science and technology studies, and E-Commerceedit
Johannes M. Hedinger
Universität zu Köln
Substitute Professor for interdisciplinary artistic and media practice and theory
Humanwissenschaftliche Fakultät Department
Art, Contemporary Art, Public Art, Art Theory, and 44 moreArt History, Visual Culture, Philosophy of Art, Artistic Research, Performance Art, New Media Art, History of Art, Conceptual Art, Curatorial Practice (Art), Postproduction, Altermodernism, Conceptual and post-conceptual art, Relational aesthetics, Installation Art, Digital Arts, Social Media, Art based research, Artmarket, Modern and Contemporary Art History and Theory, Contemporary Asian Art, Art and Globalization, Post-Colonialism, Art and Globalization, Cultural Studies, Visual Studies, Activist Art, Media and Cultural Studies, Cultural Hacking, Urban interventions (Architecture), Design, Social Activism, Guerilla marketing, Guerilla Art, Social Movements, Creativity, Performing Arts, Global Art History, Video Art, Strategy, Intermediality, Google Earth and Virtual Globes, Social Engagement, Community Art, Ceramics, Craftivism, Design Theory, and Conceptual functionedit
Ryszard W. Kluszczyński
New Media Art, Contemporary Art, Media and Cultural Studies, Experimental Film, and 66 moreVideo Art, Communication, New Media Theory and Design, Interactive Arts, Avant-Garde, Digital Media Art, Digital Humanities, Public Art, Multimedia and Art Design, Posthumanism, Expanded Cinema, Art and Science, Art and technology, Participatory Mobile Filmmaking, Critical Theory, Media Studies, New Media, Cultural Theory, Digital Media, Photography, Art Theory, Installation Art, Visual Culture, Performance Art, Media Arts, Experimental Media Arts, Cultural Studies, Media Art, Bioart, NanoArt, Transmedia, Digital Art, Generative Art, Contemporary Arts, Interactive Art, Electronic Art, Film Eksperymentalny, Film Installations, Video Sculpture, Social Media, Culture, Humanities, Aesthetics, Robotic Art, Multimedia, Conceptual Art, Avant-Garde Cinema, Virtual Art & Virtual Reality, Participatory Art, Hipermedia, History of Contemporary Art, Transgression in Art, Multimedia Art, Visual Arts, Digital Culture, Community Engagement & Participation, Digital Arts, Aesthetics and Politics, Game Art, Film Studies, Web 2.0, Performing Arts, Mobile and Locative Art, Interface, Media Convergence, and Daniel Dennettedit
Pier Luigi Capucci
Media and Cultural Studies, Art and Science, New Media Art, Art Theory, and 53 moreTechnology and Society, Image Science, Media Studies, New Media, Media theory and Research, Digital Media & Learning, Interactive and Digital Media, Media Arts, New Media Art & Emerging Practices, Education, Contemporary Art, Human Evolution, Visual Communication, Media Education, Evolution and Human Behavior, Futurism, Symbolic Interaction, Holography, Technology And Culture, Life Sciences, Modeling and Simulation, Art History, Digital Media, Online Journalism, Digital Story Telling, Paywalls, Iphones, Facebook, Google, Digital Marketing, Virtual Revolution, Youtube, Anthropology of the Senses, Communication, Cultural Studies, Critical Theory, Social Media, Technology, Cultural Theory, Visual Studies, Digital Humanities, Aesthetics, Performing Arts, Performance Art, Video Art, Digital Arts, Experimental Media Arts, New Media Studies, Technoculture, Video Games, Ethnography, Microethology, and Everyday Lifeedit




























