Human Computation
Ivana Bentes
Universidade Federal do Rio de Janeiro (UFRJ)
Professora e pesquisadora
Comunicação Social Department
Cinema, Aesthetics and Politics, Gilles Deleuze and Felix Guattari, Audiovisual Art, and 29 moreDocumentary Film, Governance, Transparency, Accountability, Participatory Democracy, Finance, Comunicação Social, Mass Collaboration, Social Networks, Persuasive Technology, Crowdsourcing, Human Computation, Spanishrevolution, 15M, Anthropology, Social Movements, PhD dissertation, New Media, Digital Art, Net.art, Electronic Literature, Interactivity, Interaction, Aesthetics, Fictional Worlds, Narratology, Deixis, Second Person, Autonomism, Sociology of Work, Cognitive Capitalism, The University, and Communicationedit
Pawel Lupkowski
Adam Mickiewicz University (Poznań)
Faculty Member
Chair of Logic and Cognitive Science, Institute of Psychology
Languages and Linguistics, Cognitive Science, Logic of Questions, Logic of Questions Erotetic Logic, and 24 morePhilosophical Logic, British National Corpus, LaTeX, Pragmatics, Theory of Questions and Answers, Semantics of questions and focus, Questions and Answers, Artificial Intelligence, Pragmatics, Semantics, Computer Supported Cooperative Work (CSCW), Games, Dialogue, Ludology, Human Computation, Recursion Theory, Turing Test, Stanislaw Lem, Cooperative Inquiry, Interrogative Games, Ned Block, Search Scenarios, Logic, Cognitive Psychology, and Formal Epistemologyedit
Neli Maria Mengalli
Mobile Learning, E-learning, Social Media, Community of Practice, and 111 moreSocial learning, Social Learning Theory, Social Networks, Organizational Network Analysis, Education Policy, Public Policy, Social Policy, Policy Analysis/Policy Studies, Digital Games, History Of Digital Games, Online social networks, social networks, video games, serious games, MMO, social capital, online communities, virtual organizations, collaboration, collective intelligence, Curriculum Design, Curriculum Studies, Social Networking, Mobile Communications, Data Mining, Usability, User interfaces, Mass Collaboration, Persuasive Technology, Crowdsourcing, Human Computation, Creativity, Audience, Public, Online Audience, Publics In Social Media, Public Commons, Active Audience, Privacy, Corporate Control, Government Monitoring, Medios De Comunicación Social, Les Médias Sociaux, Социальные медиа, History of Technology, Gender, Identity, Personal Web, Bloggers, Digital Identity, Digital Identity Formation, Gender in Mediated Contexts, Digital Inequity, Educational Action Research, Teacher Development, Pre, In service Teacher Education, Critical Theory, Curriculum Theory and Research Within and Beyond the Boundaries of Ordinary Schooling, Neoliberalism, Bilingual Education and Social Studies Education, Policy Design, Curriculum and Instruction, Instructional Design, INSTRUCTIONAL LEADERSHIP, Class Size, Educational Technology, Systemic Change, Digital game-based learning, Serious Games, Gaming for Learning, Adoption Frameworks, Language Acquisition, Foreign language teaching and learning, Teaching culture in foreign languages, Academic curriculum, Curriculum Development, Second Language Curriculum Development, New Media Studies, Technoculture, Video Games, Digital Media, Ethnography, Microethology, Everyday Life, Information Systems Engineering, Technology-enhanced Learning, Web 2.0, Social Software, Software Architecture, Design Patterns, Cloud Computing, Social Networks Design, Social Capital, Civic Engagement, Quantitative methodology, Qualitative methodology, Political Participation, Emergent Literacy, Multiliteracies, Analyzing Multimodal Texts, Writing systems, Design and Assessment of Educational Material, First Language Acquisition, Curriculum Design and Evaluation, Research Methodology, Early Modern English Literature and Drama, History of the Theater, Gender Studies, Gender and Sexuality, New Economic Criticism, Cultural Materialism, New Historicism, Phenomenology, Cognitive Science, Genre studies, Pedagogy, Human Computer Interaction, and Social Network Analysis (SNA)edit
Margarita Quihuis
Social Networking, Collective Behavior, Behavior Modification, Persuasion (Psychology), and 17 morePersuasive Uses of Technology, Persuasive Technology, Persuasive Design, Persuasive Media, Behavior design, Mass Collaboration, Social Networks, Crowdsourcing, Human Computation, Social Psychology, Social Cognition, Behavioral Economics, Consumer Behavior, HCI, Ubiquitous Computing, Human Computation(Crowdsourcing), and Social Computingedit
Tiq Chapa
Mobile Technology, Mobile and Location-Based Media, Persuasive Design, Political Science, and 22 morePolitical communication, Ethnic Studies, Voting Behavior, U.S. law and public policy; civil rights and civil liberties, Network Analysis, Social Network Analysis (SNA), Persuasive Media, Machine Learning, Syntactic and Semantic Knowledge, Natural Language Processing, Bioinformatics, Signal Processing, Mobile Computing, Data Mining, Text Mining, Computer Security, Network Security, Mass Collaboration, Social Networks, Persuasive Technology, Crowdsourcing, and Human Computationedit
António Correia
Computer Supported Cooperative Work (CSCW), Crowdsourcing, Collective Intelligence, Social Media, and 22 moreSocial Computing, Information Systems, Mass Collaboration, Social Networks, Human Computation, Human Computer Interaction, Computer Supported Collaborative Learning (CSCL), Bibliometrics, Digital Librarianship, Use of IT in Libraries, Computer Science, Information Society, Groupware, Digital Libraries, Big Data, Text Mining, Awareness, Automated Research Tools, Evidence Based Software Engineering, Learning and Teaching, Group Theory, Meta-Analysis and Systematic Review, Scientometrics, and Scienciometrics and bibliometrics studiesedit
Elena Rapisardi
Earth Sciences, Social Networks, Risk Management, Storytelling, and 25 moreCrowdsourcing, Digital Storytelling, Sociology of Risk, Emergency Management, Use of story-telling in games, Mobile Applications and Web Applications development, New Media, Digital Media, Online Journalism, Digital Story Telling, Paywalls, Iphones, Facebook, Google, Digital Marketing, Virtual Revolution, Youtube, Mass Collaboration, Persuasive Technology, Human Computation, Community Resilience, Disaster risk reduction, Collaboration, Semantic Web, and Knowledge Managementedit
Margot Brereton
Participatory Design, Human Computer Interaction, Ubiquitous Computing, Pervasive Gaming, and 24 morePersuasion (Psychology), Persuasive Uses of Technology, Crowd Sourcing, Urban Cohesion, Community participation and engagement, Urban Regeneration, Online Media, Public Space, Urban Planning, Urban Design, Computer-Mediated Communication, Virtual Communities, Media theory and Research, Social Networking, Mobile and Location-Based Media, Social Sciences, Political communication, Political Identity, Mass Collaboration, Social Networks, Persuasive Technology, Crowdsourcing, Human Computation, and Computer Human Interactionedit
Jeff Shih
Philosophy of Science, Human Computer Interaction, Semantic Web Technologies, The Social Web, and 26 moreSociology of Science, Knowledge & Creativity Management, Collective Intelligence, Social Movements (Political Science), Clustering and Classification Methods, Distributed Cognition, Collaborative Design, Emotions (Social Psychology), Philosophy of information, Bounded Rationality, Modular Systems (Architecture), Interoperability (E-learning), Decomposition, Abduction, Serendipity, Human Computation, Stigmergic Cognition, Evolution of Information Flow, Interaction Design, Serious Games, Communication Design, Federalism, Voting Behavior, Particle Swarm Optimization, Deception / Lying (Deception Lying), and Congressional Committeesedit
Tom Ainsworth
Design for Behaviour Change, Design Research, Design thinking, Design, and 30 moreLifelong Health and Wellbeing, Persuasive Technology, Qualitative Research, Learning and Teaching, Pedagogy, Research Methodology, Technology, Rheumatoid Arthritis, Sociology of Arts, Ethnography, Critical Pedagogy, Interaction Design, Sustainable Building Design, Medical Education, Art and Design Education, Interdisciplinarity, Drawing, Design for Social Innovation, Interdisciplinary Higher Education, Design for Health and Well-Being, Philosophy, Architecture, Mass Collaboration, Social Networks, Crowdsourcing, Human Computation, Touch, Gestural Interfaces, Tactility, and Environmental Sustainabilityedit
Mahmoud ABDELRAHMAN
Design, Design Research, Services Marketing and Management, Design Methods, and 32 moreService Design, Design and Emotion, Services' Marketing, Experience Design, Services Science, Service Operations, Service Management, Service Innovation, Service Design, Co-creation, User Innovation, Consumer Experience Management, Brand Experience Management, Mass Customization, Creativity and Exceptional Human Experiences, Experience Sampling Methods, Experience Management, Service-Dominant Logic, Recommendation in the Long Tail, Service Co-Production, Service 2.0, Co-development, Mass Collaboration, Social Networks, Persuasive Technology, Crowdsourcing, Human Computation, Open Systems, Copylefts, Capability Democratizations designers and Designing and Designs by Everyone, Users, Customers, Clients, Service Science, and Engineering Managementedit
Milica (Militza) Petranović
Languages and Linguistics, Applied Linguistics, Second Language Acquisition, Spanish Linguistics, and 34 moreLanguage Technologies, Educational Technology, Web 2.0, Psycholinguistics, Corpus Linguistics, Computer Assisted Language Learning, Romance Languages, Slavic Languages, Computer Assisted Language Learning/Teaching, Organizational Psychology, Sociolinguistics, Linguistic Anthropology, Social Psychology, Neuroscience, Neurolinguistics, Computational Linguistics, Natural Language Processing, Human Computer Interaction, English for Specific Purposes, Spanish Literature, Latin American Studies, Mass Collaboration, Social Networks, Persuasive Technology, Crowdsourcing, Human Computation, Teacher Education, Linguistics, Critical Pedagogy, Pragmatics, Syntax, Reflective Teaching, Latin American literature, and Spanishedit
Jon Chamberlain
Collective Intelligence, Crowdsourcing, Environmental Modeling & Simulation, Coral Reef Ecosystems, and 19 moreEcosystem Modelling, Relation Extraction, Games with a Purpose, Human Computer Interaction, Informatics, Information Retrieval, Natural Language Processing, Marine Ecology, Biodiversity and Ecosystem Function, Coral Reefs, Natural User Interfaces, Coral Reef Ecology, Nudibranch, Social Networks, Human Computation, Mass Collaboration, Annotation, Anaphora Resolution, and Linguistic Annotationedit
Shayan Doroudi
Islamic Studies, Islamic History, Early Islam, Shi'ism, and 37 moreIslamic Esotericism, Artificial Intelligence, Machine Learning, Intelligent Tutoring Systems, Online Learning, Reinforcement Learning, Human Computer Interaction, Dna Nanotechnology, DNA computing, Human Computation, Algorithmic Game Theory, Algorithmic Self-Assembly, Computability Theory, Crowdsourcing, History of Shia Islam, Twelver Shi'ism, Collaborative Transcription, Digital Humanities, Virtual Learning, Instructional Technology, Instructional Design, Educational Technology, Distance Education, Distance Learning, Philosophical Theology, Educational Virtual Environments, Information & Communication Technologies In Education ICT&E, VR for Learning, Educational Web 3D, E-learning, Authoring & Intelligent Tutoring Systems, Virtual Reality Technology, Arabic NLP, Philosophy of Education, Alchemy, Esotericism, and History of Scienceedit
Alessandro Bozzon
Dinesh Pothineni
Artificial Intelligence, Machine Learning, Social Computing, Computational Neuroscience, and 12 moreRobotics, Psychology, Human Computation, Semantic Web, Web Science, Game Theory, Social Network Analysis (SNA), Visual Communication, Cognitive Science, Swarm Intelligence, Enterprise 2.0, and Linked Dataedit
Ahmed Refaat
Philosophy, Marxism, Poststructuralism, Friedrich Nietzsche, and 25 morePhilosophy of Technology, Anarchism, Communism, Transhumanism, Augmented Reality, Internet & Society, Mobile Ad Hoc Networks, Crowdsourcing, MANET Routing protocols, Singularity Theory, Postanarchism, MANET and VANET Routing, Mesh Networks, Poststructuralist Anarchism, Content Centric Networks, Internet freedom, Mass Collaboration, Social Networks, Persuasive Technology, Human Computation, Education, History, Psychology, Anthropology, and Economicsedit
Bernardo Magina Teixeira
Gilles Deleuze and Felix Guattari, Comunicação Social, Audiovisual Art, Painting, and 12 moreArt History, Contemporary Art, Documentary Film, Cinema, Tourism Marketing, Paul Cezanne, Mass Collaboration, Social Networks, Persuasive Technology, Crowdsourcing, Human Computation, and Communicationedit
Stefano Tranquillini
University of Trento
Department Member
DISI - Department of Information Engineering and Computer Science
The Internet of Things, Computer Science, Internet of Things, Business Process Management, and 10 moreBusiness Process Modeling, Social Computing, Crowdsourcing, Research Methodology, Mass Collaboration, Social Networks, Persuasive Technology, Human Computation, Information Technology, and Computer Science Educationedit























