The Wayback Machine - https://web.archive.org/web/20170716221135/http://www.academia.edu/Documents/in/Proxemics
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    •   11  
      Mechanical Engineering, Robotics, Reinforcement Learning, User Interface
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      Mechanical Engineering, Robotics, Reinforcement Learning, User Interface
If space and materials chosen by Luigi Ademollo in his self-portraits could show that they are suitable to a private and public use in terms of dimension, support and artistic techniques? Through his works, the artist stares intimately... more
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    •   19  
      Semiotics, Fashion Dynamics: (outside of apparel) ideas, technologies, cultures, frameworks, Cultural Semiotics, Visual Semiotics
Este trabajo es parte de una investigación en antropología vial que desarrolla el grupo Culturalia en la Facultad de Filosofía y Letras (UBA). Se trata de una exploración antropológica de los imaginarios viales en la Argentina. El... more
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    •   24  
      Mobility/Mobilities, Social and Cultural Anthropology, Urban Anthropology, Anthropology of Mobility
This paper focuses in the comprehension of mixed insights regarding the importance of the interpersonal communication achieved via technological schemes. It is an interdisciplinary study dwelling between the contexts of new technologies... more
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      Digital Divide, Technology, Digital Media, Posthumanism
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      Human Geography, Demography, Migration, Proxemics
Outdoor music festivals (OMFs) are increasingly common events on the summer entertainment landscape for youth in Australia. Attending these OMFs is associated with an increased risk of injury and, in extreme cases, death. Although there... more
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      Proxemics, Crowd Safety, Crowd Science, Crowd Risk Assessment
Crowds occur frequently in modern society. A major sporting or entertainment event can attract tens of thousands of avid fans. Usually, these large gatherings of people occur without serious problems. Occasionally, however, the... more
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      Proxemics, Crowd Safety, Mass Gatherings, Cfrowd Science
ABSTRACT Digital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the... more
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      Human Computer Interaction, Interaction Design, Proxemics
Perché mai non si può parlare del corpo di Papa Francesco, e della sua prossemica, come di un corpo e di una prossemica “populisti”?
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    •   24  
      Semiotics, Communication, Social Networks, Cultural Semiotics
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      Cognitive Science, Human Computer Interaction, Reinforcement Learning, Immersive Virtual Learning Environment
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    •   12  
      Algorithms, Computer Vision, Photography, Social Interaction
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    •   12  
      Algorithms, Computer Vision, Photography, Social Interaction
In my paper, I will analyse certain Christian Greek sources from Late Antiquity that present the metaphor of man as a microcosm mirroring the musical harmony of the universe that is directed by Christ/Logos defined as the New Song. This... more
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      Semiotics, Christianity, Late Antique and Byzantine History, Late Antique and Byzantine Studies
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      Proxemics, Kinect
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      Social Psychology, Emotion, Communication, Mental Health
Managing people is not, has not, and will not be an easy thing to do because people are dynamic (ie. they change their actions, and emotions based on a huge spectrum of factors that beset them), and originate from different cultures,... more
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      Knowledge Management, Human Resource Management, Information and Communication technology, Proxemics
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      Proxemics, Wireless Network, Mobile Device, Mobile Devices
— Human responses to crowds were investigated with a simulation of a busy street scene using virtual reality. Both psychophysiological measures and a memory test were used to assess the influence of large crowds or individual agents who... more
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      Interpersonal Communication, Virtual Reality (Computer Graphics), Virtual Environments, Wearable Computing
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    • Proxemics