Information Visualization
Jonathan Bowen
Computer Science, Engineering, Software Engineering, Semantic Web, and 104 moreSocial Networking, Software Engineering education, Safety-Critical Systems, Software Testing, Computer Science Education, Formal Methods (Formal Verification), Formal methods, Information Science, Museum Informatics, Museums, Museum Studies, Shared-Variable Concurrency, Informatics, Software Design, Online Communities, Virtual Communities, Online Communities of Practice, Communities of practice, Information Visualisation, Specification, Formal Specification, Logic Programming, Prolog, Decompilation, Software Prototyping, Z Notation, Compilation, Occam, Verilog, Safety-critical software, Interactive Multimedia Applications, Information Technology, Computer Vision, Digital Media, Digital Culture, Human Computer Interaction, Digital Arts, Interdisciplinarity, Information Visualization, Media Art, Computer Arts, Immersive Environments, 3D Computer Graphics Programming, Experimental Media Arts, Electronic Media, New Media Arts, Media Arts, Arts, Computer Graphics, New Media Art, Simulation (Computer Science), Interactive and Digital Media, Denotational Semantics, Visual Culture, 3D visualisation, New Media Art & Emerging Practices, Visualization, Social Media, Visual Arts, Business, Computers in Graphic Design, Operational Semantics, Interdisciplinary research (Social Sciences), Unifying Theories of Programming, Interactive Media, Instruction Set Architecture, History of Technology, History Of Computing, History of Science and Technology, Twitter, History of Science, Bodies of Knowledge, Formal Semantics, Algebraic Semantics, Algebraic Laws, Concurrency, Digital Museum, Museum Interpretation, Museum Education, Web Accessibility, Virtual Community, Alan Turing, Design, Industrial Engineering, Software Development, Software, Philosophy of Computer Science, Theoretical Computer Science, Mathematics and Computer Science, Computer Science Engineering, Verification (Computer Science), Software Verification and Validation, Software Testing (Computer Science), Verification and Validation, Formal Methods (Formal Methods), Formal Verification, Software systems verification, Testing And Verification, Specification-based Testing, Computer Ethics, Public Understanding Of Science, Collections Access, Issues of Hci, and Computer Engineeringedit
Beat Signer
Computer Science, Human Computer Interaction, Digital Pen and Paper, Information Systems, and 53 moreUbiquitous Computing, Informatics, Multimodal Interaction, Education, Personal Information Management, Gesture Recognition, Cross-Media Information Spaces, Software Engineering, Engineering, Tangible User Interfaces, Information Technology, Multi-Touch, Interactive Paper, Web Information Systems, Computer Supported Cooperative Work (CSCW), Human Information Interaction, Technology, Interactive and Digital Media, Multimedia, Web Engineering, Augmented Reality, Conceptual Modelling, Document Engineering, Hypertext, Interaction Design, Web Science, Linked Data, New Media, Information Science, Digital Libraries, Cross-Media Information Spaces and Architectures (CISA), Knowledge Management, Digital Media, Web Technologies, Multitouch Interaction, Crossmedia, Internet science, Information Visualization, World Wide Web, Communication, Social Media, Hypermedia, Database Systems, Gesture, Art, Artificial Intelligence, The Internet, Object Database, Educational Technology, Computer Engineering, Philosophy, Technology Enhanced Learning, and Teaching and Learningedit
Bayu Waspodo
Syarif Hidayatullah State Islamic University, Jakarta
Faculty Member
Department of Information Systems
Technology And Culture, Policy Studies of Technology, Academic Technology, Cultural Informatics, and 55 moreDigital Humanities, Educational Informatics, Research Methodology, Technology and Society, E-learning, Technology Acceptance, Education, Adaptive Software Architecture, Business Rules & Processes, Metadata, Business Continuity Planning, Cultural Studies, Web 2.0, Information Systems, Balanced Scorecard, Mobile Commerce, Quantitative methodology, Quantitative Methods, Business Modeling, Computer-Based Learning, Qualitative methodology, Information Visualization, Business Process Orientation, Knowledge & Creativity Management, Information Integration, Human Computer Interaction, Strategic Management, Information Systems (Business Informatics), Action Research, Knowledge Management, Research Design, Enterprise Architecture, IS Security, Web Development, Information Technology, IT Management, Information Security, Assurance and Audit, Management Information Systems, Systems Analysis, Business/IT Alignment, IS Governance (Business), Evidence Based Thinking, Managing by Fact Systems (social or technical), Organizational Learning Processes, Evaluation of Information Systems, Business Intelligence, Decision Support Systems, Performance Measurement, Electronic Medical Records, Educational Services, International Classification of Diseases, Medical Record Data, Social Life (Of Info & Knowledge) social Practices Assumed, Implicit, Needed, and Enablededit
Ben Marwick
Archaeometry, Facial Anthropometry, Archaeology, Anthropology, and 43 moreLithics, South East Asian Archaeology, Australian Indigenous Archaeology, Geoarchaeology, Science Fiction Film, Cinema (Celluloid and Digital), Historical Films, Evolutionary Archaeology, Hunters, Fishers and Gatherers' Archaeology, Theoretical Archaeology, Film Studies, Film, Moving images, Archaeological Science, Archaeological Graphics & Illustration, Evolutionary ecology (Ecology), Technology And Culture, Southeast Asian Archaeology, Archaeological GIS, Evolutionary Ecology, History Of Technology (Technology), Mobile GIS, Archaeology in Film, Archaeological Theory, Stable Isotope Analysis, Stable Isotope Geochemistry, Stable Isotopes, Organic Geochemistry, Explanation, Information Visualization, Visualization, Philosophy Of Science, Scientific Realism, Archaeological Chemistry, Statistical Methods in Archaeology, Philosophy of Social Science, Scientific explanation, Cladistics (Archaeology), Topic Models, Text Mining, Topic modeling, Digital Humanities, Archaeological Soil Micromorphology, and R programming languageedit
Collin Brooke
Digital Humanities, Writing Studies, Genre studies, Analog Rhetorics, and 14 moreNetwork studies, Critical Theory, Technology, Social Media, Rhetoric, Sociology of Knowledge, Game studies, Composition and Rhetoric, Actor Network Theory, Information Visualization, Visual Rhetoric, Information Design, History of Rhetoric, and Computers and Writingedit
Erwin Carrow
Kennesaw State University
Senior Manager, Security, Technology & Risk
Computer Science and Information Systems Department
Luis Borges Gouveia
Enterprise 2.0, IS Governance (Business), Information Management, Information Society, and 17 moreInformation quality and value, Business Intelligence, Network Society, Computer Science, Information Visualization, Science and Technology, Knowledge Management, Educational Technology, E-learning, Social Media, Higher Education, Information Systems, Web 2.0, Electrical and Computer Engineering (ECE), Visualization, Digital, and Eparticipationedit
Bhojaraju Gunjal
Library Science, Digital Libraries, Continuing Professional Development, Social Networking, and 52 moreInnovation, Change Leadership, Information Architecture, Content Analysis, Digitization, Information Communication Technology, Special Libraries, Change Management, Concept Map, Knowledge Management, Information Visualization, Lifelong Learning, Information Technology, Information Science, Information organisation, Digital Divide, Information Management, Information-seeking, Information use, Knowledge organization, Ontology (Computer Science), Access Control, KM Educational Programs, Knowledge sharing, SME, LIS, LIS Education, Research Methodology, The Social Web, Wikis, Information Retrieval, Blogs, International Social Networks, Social Network Sites, Web 2.0, Academic Social Networking, Project Management, Semantic Web, Open Source Software, KM Practices in Libraries, Innovation and KM, Library and Information Science, Knowledge Organization Systems, Electronic Theses and Dissertations, Scholarly Communication, Content Management, Knowledge Organisation Systems, Knowledge Maanagement, Library Management, Social Networks, Disaster Recovery, and Business Continuityedit
Cati Vaucelle
Technology, Health Sciences, Engineering, Visual Studies, and 32 moreComputer Science, Design and Emotion (Architecture), Design Methodology (Architecture), Design Process (Architecture), Design Visualization (Architecture), Design Theory (Architecture), Conceptual Art, Contemporary visual arts in France, Media Arts, Photography, Textile and Fiber Art, Culture and Communication, Artificial Intelligence, Natural Language Processing, Video Games, Interface Design, Tangible User Interfaces, User Interface, Information Visualization, Python, Ubiquitous Computing, Children's Perceptions, Computer Supported Collaborative Learning (CSCL), Creativity studies, Early Childhood Literacy, Participatory Design (Education), Aesthetics, Qualitative Research, Innovation, Neuroscience, Game Theory, and Human Computer Interactionedit
Maria Alejandra Tejada-Gรณmez
Business & Society, Knowledge-based Economy, Economics, Sociology, and 81 moreDevelopment Studies, Communication, Education, Library Science, Community Informatics, Computer Science, Knowledge organization, Knowledge Management, Academia Research, Strategic Communication, E Readiness, Open Source/Open Access and Libraries, Communication Management, Digital Journalism, Open Access, Project Management, Social Sciences, Business, Entrepreneurship, Business Networks, Nonprofit Studies, Information Visualization, Peaceful Revolution, On Peaceful Revolution;, Internationalization of teaching, learning and research, Triple Helix, World University Rankings, Rankings Van Universiteiten, School Performance, Higher Education and Student Affairs, Universities in S&T and national systems of innovation, Use of the h index to rank scientific Latin American journals: Colombia a case study, Online Media, Computer-Mediated Communication, Virtual Communities, Media theory and Research, Social Networking, Mobile and Location-Based Media, Political communication, Political Identity, Research Management, Higher Education Management, E-learning 2.0, Globalization and World-class universities, international rankings, and internationalization, Fundraising Ideas, Grants, THIRD WORLD CITIES, Scienciometric, Research Management and Administration, Research Management;, Colombia, Administrative Science, Administrative Science and Policy Studies, Instructional Engineering, Innovation & Change Management, Knowledge Communities, Developmental Work Research, ICT4D, Open Distance Learning, Technology Enhanced Education, Revistas cientรญficas: editoraรงรฃo, Articulos cientificos, Daniela Ripalda Ebsco, Articulo Cientifico Sistemas, Un Articulo Cientifico Con Subtemas, Thomson Reuters Introduction, Revistas Cientificas Colombianas, Content Selection Metrics, Editorial Universidad Javeriana, Scholars, Publishing, Doctoral thesis, Journalism, Mass Communication, Rankings, Research Groups, University Transformation, Academic leadership, Organizational Change, Higher Education, E-learning, and Environmental Sustainabilityedit
Patrick Lichty
New Media Art & Emerging Practices, Digital Literature, Electronic Literature, Design Research, and 88 morePerformance Art, Mobile and Locative Art, Degenerate Art, Image Processing, Design Theory, Virtual Engineering, Distributed Computing, Human Computer Interaction, Socio-Theology, Art Theory, History Of Computing, Resource Depletion, Blogs, Digital Media, Virtual Art & Virtual Reality, Digital Fabrication, Ubiquitous Computing, Design Semantics, Experimental Media Arts, Cyborg Theory, Computer Games Technology, Electrical Engineering, Media Sociology, 3D TV, Magazine Ads, Theatres & New Viewings/Composings, Sonic Art, Fluxus, Industrial Design, History of Museums, Wikis, Theatre History, Digital Libraries, Pop Culture, Quantum Computing, Digital History, Public Art, Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork, Interaction Design, Museum Informatics, Information Visualization, Cultural Informatics, Software for dance, Situationism, Computer Graphics, Wearable Computing, Design History and Theory, Historiography, Visual Sociology, Modes of Perception, Visualization, Art and Science, Surrealism, Dada, New Media Art, Embedded Systems, Probabilistic Networks, Youth Studies, Visual Culture, Positive Design, Electronic Engineering, Japanese Studies, Croatian History, Literary Theory, Collective Behavior, Robotics, Digital Interfaces for Composing Artworks (by genre and for new genres), Theory Of Computation, Semiotics, Augmented Reality Art, Computer And Society, User Centred Design, Parallel Computing, History Of Information, Critical design practice, Design for Social Innovation, Computer Engineering, Web 2.0, Literary Geography, Cognition, Cognitive Architectures, Animal Cognition, Cognitive Radio Networks, Cognitive Robotics, Embodied Cognition, Mobile Ad Hoc Networks, Computer Science, Environmental Sustainability, Sustainable Design, and Multidisciplinary design practicesedit
Mary Bryson
University of British Columbia
Faculty Member
Institute for Gender, Race, Sexuality and Social Justice
Media Studies, Breast Cancer, Gay And Lesbian Studies, Gender, and 86 moreTheories of Gender and Transgender, Health Informatics, Critical Discourse Studies, Critical Information Studies, Critical Media Studies, Critical Pedagogy, Critical Race Theory, Critical Utopics, Culture & Heritage Informatics, Culture Studies, Cyborg Science, Diasporas, Diffusion in Solids, Digital Architecture, Digital Culture, Digital Humanities, Digital Media, Digital Poetics, Digital Rhetorics, Feminism, Fetish Domains, Recognition, The Internet of Things, Theory, Theory of History, Theory of Space, Digital Arts, Queer Studies, Queer Theory, Gender Studies, Gender and Social Computing, Gender Theory, Transgender Studies, LGBT Youth, Normativity (Gender), Post-Human, Lesbian Studies, Mobile Media, Judith Butler, Political Theory, Feminist Theory, Michel Foucault, Gender and Sexuality, Media Theory, Mobility/Mobilities, Academic Freedom, Artificial Life, Biophilosophy, Biopolitcs, Communication, Community Media, Cowboys, Cultural Theory, Culture, Culture and Politics, Cyberstudies, De Certeau, Diaspora Politics, Media Activism, Media Literacy, Communication Theory, Global media, Media and Cultural Studies, Bioinformatics, New Media, Rhetoric, Social Media, Indigenous Media, Internet Studies, Media History, Blogs, Blogging, the Blogosphere, Identity (Culture), New Media Performance and Installation, Posthumanism, Postmodernism, Poststructuralism, The Body, Critical Posthumanism, The Abject Body, Women's Health, Women's Studies, Youth Culture, Virtual Worlds, Arthur and Mary Louise Kroker, Information Visualization, and Data Visualizationedit
Marc Smith
Internet & Society, Visualization, Technology, E Science, and 41 moreSocial Network Analysis (SNA), Sociology, Humanities Visualization, Group communication, Community Informatics, Organizational Communication, Computational Sociology, Information behaviour, Computer Mediated Communication, Collective Behavior, Social Networks, Intraorganizational Networks, Computing In Social Sciences, Arts And Humanities, Professions, Information Visualization, Applied Research, History Of Technology (Technology), Social Computing, Ethnomethodology, Knowledge Networks (Computer Science), Social Media, Online Groups, Computer And Society, Human Computer Interaction, Digital Humanities, Facebook, Computer Science, Digital Games, Media Sociology, Ubiquitous Computing, Social Media Tools for Broadcasters, Interorganizational Networks, Wearable Computing, Automated Social Indexing of Persons, New Media, Information Science, Sociology of Technology, Anthropology of Technology, Social Networking, Social Sciences, Technologically Mediated Identity, and Network Visualizationedit
Miguel Angel Riaรฑo Trujillo
Universidad Nacional de Colombia (National University of Colombia)
Graduate Student
CSP - Centro de Sistemรกtica Peirceana Department
Computer Science, Philosophy, Mathematics, Visual Studies, and 59 moreCognitive Science, Human Computer Interaction, Informatics, Semiotics, Applied Mathematics, Virtual Worlds, Philosophy Of Mathematics, Information Visualization, Interactive and Digital Media, Neuroimaging, Quantum Computing, Data Analysis, Applied Philosophy, Quantum Optics, Quantum Information, Internet research, Distributed Cognition, Martial Arts, Normativity, Interface Design, Charles S. Peirce, Category Theory, Brain-computer interfaces, Extended Mind, Computational Mathematics, Mirror Neurons, Autopoiesis, Brain Computer Interface, Philosophy of Quantum Mechanics, Information Visualisation, Mental Representation and Content, Internet science, Topology, F Mri, Quantum Information Processing, Non-Conceptual Content, Intelligent User Interface Agents, Visual Working Memory, Visual Thinking, Neuroengineering, Data Assimilation, Diagrammatic Reasoning, Connectionism, Entanglement (Physics), Philosophy of Management, Future Internet, Mental Images, Internet memes, Fuzzy sets,Fuzzy Optimization, Infinity, Visual Computing, Visual Literacy (Research Methodology), Quantum Teleportation, Random Graph Theory, Graph States and One-way Quantum Computing, Diagrammatic Knowledge Acquisition, Mathematical Practice, F Mri Research, and Emergent Topologiesedit
Salih Bicakci
Cyberwarfare, Cybercrimes, Information operations (IO), Turkish Foreign Policy, and 41 moreForeign policy and ideology, Political Science, International Security, International Relations Theory, National Security Culture, Information Security, Critical Infrastructure Security, Critical Security Studies, Security Studies, Cyber Warfare, Turkish - Israeli Relations, Copenhagen School/Securitization, Surveillance Studies, Political Violence and Terrorism, Information Warfare, Middle East Studies, Middle East Politics, Ethnicity and National Identity, Syria, Lebanon, International Relations, Democracy, Regional Security, Autocratism, US Foreign Policy to Central Asia, International Studies, Peace and Conflict Studies, Security, Terrorism, Cyber Security, Russia, Cyber Psychology, Resilience, Oxford Internet Survey, Internet research methods, Internet Studies, Virtual Communities, Information Visualization, Energy Policy, Middle East, and Israel/Palestineedit
Guillaume Dumas
Dynamical Systems, Hyperscanning, Epistemology, Neuroscience, and 37 moreMathematics, Neuroimaging, Nonlinear dynamics, Cognitive Science, Psychology, Coordination Dynamics, Complexity Theory, Information Visualization, Enactivism, Distributed Cognition, Foundations of Quantum Mechanics, Physics, Enaction (Psychology), Biosemiotics, Interpersonal Communication, Language and Social Interaction, Embodied and Distributed Cognition, Graph Theory, Social Cognition, Social Neuroscience, Social Interaction, Evolutionary Dynamics in Brains generating Thought, Neurofeedback, Brain Computer Interaction, Schizophrenia, Neurophenomenology, Statistics, Coordination, Dual EEG, Social Psychology, Research Methodology, Consciousness, Synchrony, Communication and Imitation, Philosophy Of Science, Cognitive Neuroscience, and Cognitive Neuropsychologyedit
Pat Hadley
Public Engagement, Digital Archaeology, Heritage interpretation, Collaboration Technology, and 35 moreOpen Access, Visual Communication, Archaeological Theory, Prehistoric Archaeology, Anthropology, Irish/British prehistory, Mesolithic/Neolithic, Mesolithic Ireland, Mesolithic Archaeology, Photography and archaeology, Archaeological photography, Graphic Design, Philosophy of Design, Design Research, Mesolithic/Epipalaeolithic Archaeology, Mesolithic Europe, Archaeology, Ethnoarchaeology, Hunters, Fishers and Gatherers' Archaeology, Animism, Archaeological Visualisation, Archaeological Graphics & Illustration, Information Visualization, Information Visualisation, Archaeological Informatics, Folklore, Scientific Visualization, Design practice, Visual Display of Information, Animals in Culture, Theatre Anthropology, Art History, Environmental Archaeology, Audience Research, and Audience Studiesedit
Alex Sandro Gomes
Human Computer Interaction, Computer Supported Collaborative Learning CSCL, CSCL, Computer Supported Collaborative Learning, and 58 moreCollaborative Learning, User Experience (UX), Emotions And Self Regulated Learning, Social Networking, Computer Supported Collaborative Learning (CSCL), Online social networks, User Experience Design, Computer Supported Cooperative Work (CSCW), Technology Enhanced Learning, Educational Technology, Informal Learning, Computer-Based Learning, Sociocultural Theory, E-learning, Cultural Historical Activity Theory, Activity Theory, Socio-cultural theory, ICT in education, assessment, 21st century skills, pedagogy and innovation, ICT in Education, Etnography, Ubiquitous Learning, Mobile and Location-Based Media, Mobile Web 2.0, Web 2.0, Innovation, Digital Culture, Interaction Design, User eXperience, Design, Digital Media & Learning, Information Visualization, Mobile social networking, Mobile Learning, Design Innovation, Self Regulation, Self-regulation, Self Efficacy, Self and Peer Assessment, Visualization, HCI, Usability, Accessibility, Cognitive Psychology, Metadata, Semantic Web, Cross-Cultural Communication, Cultural Identity, Linguistics, Applied Linguistics, Information Technology, Computers, Digital Divide, Technology in Teacher Education, Teachers Practices, Educative Software Development, Computer Science, The Internet, and Networked and Social Learningedit
Josmel Pacheco-Mendoza
Pontificia Universidad Catolica del Peru
Especialista en Gestiรณn y Procesamiento de la Informaciรณn
Vicerrectorado de Investigaciรณn Department
Animal Nutrition, Bibliometrics, Information Graphics, Information Science, and 25 moreInformation Society, Animal Ethics, Information Visualization, Library Science, Information Management, Animal Science, Research Methodology, Scientific Electronic Journal, Scientometrics, Library and Information Science, Web 2.0, Electronic and Digital Resuorces, E-learning, Online Learning, Academic Writing, Google, MOODLE, Course Management Systems, Teaching With Moodle, Transforming How Teachers Teach Through Moodle, Teaching and Learning, Mobile Learning, Academic curriculum, Poster Design, and Metodologia De La Investigacionedit
Tatiana Tosi
Social Media, Human Computer Interaction, Digital Media, Information Visualization, and 23 moreOpen Innovation, Cybercultures, Marketing Research, Collaborative Virtual Environments, Cyberanthropology, Co-creation, Netnography, Mind Mapping, Cyber Anthropology, Collaborative Consumption, Deviant Consumer Behavior, Digital Ethnography, Entrepreneurship, Innovation, Technological change, Transition Economies, Africa, Communication, Business & Ethics, Market Research, International & Intercultural Communication/Marketing, Consumer Behavior, and Globalizationedit
Marcos Llobera
Landscape Archaeology, Archaeological Method & Theory, GIS and Landscape Archaeology, Material Culture Studies, and 24 moreLandscapes in prehistory, Archaeological Theory, Mediterranean prehistory, Mediterranean archaeology, Mathematical Modelling, Data Mining, Visualization, Information Visualization, Archaeological GIS, Movement Ecology, Archaeology, Archaeological Information Science, Archeological Visualization, Qualitative Spatial Reasoning, Landscape archaeology (Anthropology), Anthropology, Archaeological survey, Visibility, High-Throughput Computing, Prehistoric Archaeology, Urban Studies, Roman archaeology, Geographic Information Systems (GIS), and Movement analysisedit
Anupriy Kanti
Graphic Design, Quantum Physics, Information Visualization, Typography, and 15 moreData Visualization, Comparative mythology, Stephen Hawking, J. R. R. Tolkien, Daniel Dennett, Logo Design, Infographics and data visualization, Richard Dawkins, Joseph Campbell, Poster Design, Albert Einstein, Hindu Mythology, Jungian psychology, History of Religion, and Consciousness and Creativityedit
Caroline Bruzelius
Gothic architecture, Italian architecture, Mendicant Orders, Medieval Architecture, and 27 moreMedieval architecture and Sculpture, Digital Humanities, Digital Media & Learning, Humanities Visualization, Information Visualization, Digital Architecture, Medieval Studies, Mediterranean Studies, Monasticism, Preaching, Monastic Architecture, Tombs (Medieval Studies), Marble, Naples, Female Patronage, Convents, Poor Clares, Nicola Pisano, Rayonnant Architecture, Medieval Mendicants, Pulpits, Sta. Chiara, Armenian Studies, Medieval Construction, Medieval Mediterranean Art and Architecture, Digital Art History, and CAROLINE J. GOODSONedit


























