The Wayback Machine - https://web.archive.org/web/20140702083255/http://www.academia.edu:80/Documents/in/Microethology

Research Interests:
Music, Game Theory, Game studies, New Media, Gaming Reality--relating to real life, families, jobs as games, and 53 moreedit
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Considerable scholarly discussion has been given to the idea that we are moving toward a state of “posthumanism.” This essay examines some possible implications of a posthuman existence, specifically as it relates to that most basic of... more
Considerable scholarly discussion has been given to the idea that we are moving toward a state of “posthumanism.” This essay examines some possible implications of a posthuman existence, specifically as it relates to that most basic of human needs—sexuality. I explore the spiritual aspects of sexuality to see what is lost and what is gained in technologically mediated forms of sexuality. To that end, I consider the interplay between sexual behavior and our conceptions of the sacred, how technologies are changing our views of—and realities concerning—our bodies, and the potential for a sacred posthuman sexuality.
"For more than a decade, new media has increasingly pervaded online societies and individual lives with obscene social expressions that are becoming commonplace in virtual communities. Internet users may inadvertently or permissibly... more
"For more than a decade, new media has increasingly pervaded online societies and individual lives with obscene social expressions that are becoming commonplace in virtual communities. Internet users may inadvertently or permissibly acquire access to obscenities such as profanity and public nudity, and may even find themselves subscribing to social dialogues that challenge common or personal decencies.

Bastard media content perverts the underlying root mechanics of acceptable media language and behavior enough to qualify as explicitly obscene, profane or culturally illegitimate. Some new media and Internet ventures qualify by affording the global creation and deployment of virtual environs where, due to such contentious content, common or personal sensibilities are challenged, compromised or waived.

This research considers the rhetorical and ethical issues arising from new media bastardizations, including use and deployment of personal Web cams as unregulated interactive erotic devices within free virtual chatrooms and other online communities, and the extreme proliferation of explicit profanity as accepted public extension of the human voice as transcribed across the Internet, primarily extended in personal diary or expressed in free community Web blogs or interactive chatrooms.

It further considers the concepts of the cyberslut and Web whore, and the current mass exodus towards amateur online exhibitionism through archivable, reproducible, virtual artifacts of the obscene.

Such communication modalities appear to occur within niche audiences where the envelope is pushed on free expression in an open virtual space, raising legitimate concerns about the erosion of cultural sensibilities and integrities for the first-time visitor, as well as for long-time lurkers, regulars, and fellow actioneers.

As bastard media goes unquestioned or unchallenged, ethical issues result from the integration of the illegitimate with the legitimate, failure of the public to timely react, restrictions on software and network controls, and the overall virtual promulgation of unregulated, irreversible freedoms of expression."
""This paper discusses how practicing teachers conceptualize commercial off the shelf (COTS) videogames within classroom-based English language arts instruction. Understanding how today’s teachers perceive virtual worlds and videogames... more
""This paper discusses how practicing teachers conceptualize commercial off the shelf (COTS) videogames within classroom-based English language arts instruction. Understanding how today’s teachers perceive virtual worlds and videogames
as an instructional tool for schema building within literacy development will help researchers better understand ways to structure games-based learning in classroom environments. Data for this study were drawn from case study research of a graduate pilot course focusing on the intersections of virtual worlds, popular
culture, and literacy instruction. Findings indicate that a limited understanding of videogames and virtual worlds does not hinder practicing teachers from desiring to create engaging units of study using videogames as a schema building tool. However, teachers feel that using videogames for schema building in the classroom will lead to negative perceptions of how they are viewed as teachers. This is compounded by the perception that they will not receive adequate financial support in the form of professional development from administration, nor will they receive monies for technological support to implement within instruction. However, despite these findings, teachers desire to use games-based learning and implement it as a schema building exercises with their students.""
The paper examines people's departure from works of art in museums to reveal the sequential organisation of action through which the museum visit is produced step-by-step, accomplishing the "museum discipline", i.e. the silent shuffling... more
The paper examines people's departure from works of art in museums to reveal the sequential organisation of action through which the museum visit is produced step-by-step, accomplishing the "museum discipline", i.e. the silent shuffling from exhibit to exhibit that can be observed in galleries.
"The realities of new technological and social conditions since the 1990s demand a new approach to literacy teaching. Looking onward from the original statement of aims of the multiliteracies movement in 1996, this volume brings together... more
"The realities of new technological and social conditions since the 1990s demand a new approach to literacy teaching. Looking onward from the original statement of aims of the multiliteracies movement in 1996, this volume brings together top-quality scholarship and research that has embraced the notion and features new contributions by many of the originators of this approach to literacy.

Drawing on large research projects and empirical evidence, the authors explore practical and educational issues that relate to multiliteracies, such as assessment, pedagogy and curriculum. The viewpoint taken is that multiliteracies is a complementary socio-cultural approach to the new literacies that includes pedagogy and learning. The differences are addressed from a multiliteracies perspective – one that does not discount or undermine the new literacies, but shows new ways in which they are complementary.

Computers and the internet are transforming the way we work and communicate and the very notion of literacy itself. This volume offers frontline information and a vital update for those wishing to understand the evolution of multiliteracies and the current state of literacy theory in relation to it."
"As Georges Méliès discovered to his astonished glee in the late nineteenth century, moving pictures do more than just record reality—they create one. Through stop-trick substitutions, multiple exposures, and splices, celluloid becomes a... more
"As Georges Méliès discovered to his astonished glee in the late nineteenth century, moving pictures do more than just record reality—they create one. Through stop-trick substitutions, multiple exposures, and splices, celluloid becomes a portal translucent not only to the projector’s bulb, but to the projections of the fantastic. For Argentine writer Adolfo Bioy Casares, such cinematic sleights-of-hand become so compelling that they promise to substitute a special effect for all of reality itself. In his 1940 novel The Invention of Morel, Bioy Casares represents two dissociated worlds that, although temporally estranged, are spliced together spatially through layered technological projections—creating the illusion of two lovers immortalized in a virtual union, played back without end. This Borgesian splicing of virtual and actual demonstrates the fantastical possibilities—and tremendous manipulative power—of the splice and the image overlay. In so doing, Bioy Casares raises striking questions about our ability to embrace fantastical projections and attempt to achieve satisfaction from virtual liaisons."
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" The internet has empowered a large number of users to blog on whatever subject they like through remarks, articles, ideas, dialogues and interactive comments supported by other content. Web pages have granted people access to a private... more
" The internet has empowered a large number of users to blog on whatever subject they like through remarks, articles, ideas, dialogues and interactive comments supported by other content. Web pages have granted people access to a private sphere where they can publish or share with others their opinions, news and comments in a sort of journal that has come to be known as a blog.Blogs started to emerge in their current form in 1996,when American software developer Dave Winer launched his site dedicated to writing news and posting relevant reactions and comments on a wide range of issues

Numerous similar web sites were developed and continue to multiply, no longer restricted to a certain country but rather becoming global. As blogs have proliferated, they have grown diverse and become a phenomenon that attracts a large number of youth. At the same time, they provide a rich arena where knowledge and news are shared and public opinion is formed.In Egypt there was limited interest in blogs until 2001, when the number of Egyptian blogs started to grow each year, providing youth with a refuge where they could easily express themselves and their beliefs without restrictions. Blogs proved an effective means for digital communication among a large number of segments of the public who were not acquainted with each other outside the cyber world. Thus, blogging attracted the new generation of politicians, authors and journalists interested in collaborating either as readers or writers. In this regard, blogs evolved into an outlet for the expression of opinion, talents and interests, for venting feelings and desires and for sharing knowledge. It was to be expected that the Egyptian blogging movement would interact with current events in the Egyptian and Arab public spheres from 2005 to the present time. From 2006 to 2008, a number of demonstrations and expressions of real political protest were associated in one way or another with cyber-protests on the internet, tapping into the massive public mobilization of youth on political blogs. There followed a degree of confusion between blogging and rumors both on the part of  bloggers and readers. Thus, in recent years, Egyptian blogs have grown on a wider scale, creating anew virtual community that enjoys quite strong social, cultural and political impact on the real society.

In the absence of relevant, accurate data about blogging, there arose simplistic conceptions that dismissed the phenomenon as a way to spend leisure time and circulate rumors. Such perceptions found an audience among governmental agencies and a large segment of the public. For that reason ,IDSC initiated a study on this phenomenon as part of the project titled "The Blogosphere in Egypt"implemented within IDSC’s work plan in January 2008. The project aims to study the Egyptian blogosphere in terms of its importance in strengthening democracy and the information society.

This report stands as the first output of the project. It was designed to provide the reader with a general framework of basic knowledge about blogs, their importance, the scope of their spread, their characteristics and their contents on one hand, and bloggers' characteristics and interests on the other. For this purpose, the report is divided into four sections: 1. the significance of blogs and the appearance of the blogosphere on the global level; 2. main features of Egyptian blogs; 3.a content analysis of these blogs; and  4. discerning the special characteristics of Egyptian bloggers."
Relatively cheap, low-end 8 bit machines were embraced by hobbyists interested in computing in the late 1970s and early 80s. But what were these early computers good for? Opinion was split as to whether these early computers were useful,... more
Relatively cheap, low-end 8 bit machines were embraced by hobbyists interested in computing in the late 1970s and early 80s. But what were these early computers good for? Opinion was split as to whether these early computers were useful, and what they might be useful for. As early adopters, hobbyists were in the vanguard of inventing new uses for computers. To date, their pursuits have tended to be overlooked or dismissed as insignificant. This article focuses on consumption in the early microcomputing period and considers the Australian history of computing in terms of several inter-related questions about utility. Based on archival research, it discusses: doubts about the usefulness of these computers; the actual uses to which these micros were put; the invention of new uses by hobbyists; and factors behind the change in perceptions of computers’ usefulness, in the latter part of the decade.
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"This study resumes elements of pioneering research initially conducted in Internet addiction and dependency (Thompson, 1996). Further study of Internet phenomena over the 15 years since, has taken the author into the realm of iconic... more
"This study resumes elements of pioneering research initially conducted in Internet addiction and dependency (Thompson, 1996). Further study of Internet phenomena over the 15 years since, has taken the author into the realm of iconic mediated messaging as a struggle between global media, terrorism, and the viewer (Thompson, 2010). Having grown in access and privilege within the consumer Web — initial concerns over usage and expectations as laid out in 1996 whereby Internet addiction and dependency were determined to be more along the lines of investment and empowerment vs. self-destructive habit — the maturation process from initial usage to full-fledged Internet literacy has been fraught with obstacles, yet with deep reward.

As a scholar well-versed in interdisciplinarity and cybercultures, and having moved away from the fears of Internet addiction to the reality of empowerment, one recognizes a plethora of reasons why Internet literacy has molded scholarship and individual into a new creation of cybernetic origin: cyberspace provides and subscribes opportunity for humans to communicate as more than the sum of their parts. In the process of literacy change and alteration over this time period, there has also been adjustment in the cyber network, which has been fed both the good and bad that humanity has been able to conjure and upload: a vast, endless, exponential archive of every human conception.

What have we learned in the last 15 or so years as a species interacting with the virtual species that has seemingly aligned itself with our purposes and future, a future that has taken on the permanent persona of an ever-presence in which we are? This study evaluates emerging information literacy trends, the media, and individual participatory freedoms and consequences that confront those trends within the Internet."
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""In this paper, I present collaborative videoing exercise conducted during an ethnographic field research conducted at Sudarshan Layout, an urban slum in Bangalore, India. AC3 Members, a group of local youth of Sudarshan Layout were... more
""In this paper, I present collaborative videoing
exercise conducted during an ethnographic field
research conducted at Sudarshan Layout, an urban
slum in Bangalore, India. AC3 Members, a group of
local youth of Sudarshan Layout were the participant-
collaborators in the collaborative videoing exercise.
In this paper, I discuss collaborative videoing within
the discourse of collaboration and reflexivity from
the domains of visual anthropology and design
research. I argue that collaborative videoing is an
informally structured approach which served as a
boundary object during the research process. I
reflect on how collaborative videoing, as boundary
object, facilitated this research at Sudarshan Layout
and assisted in collaboration, communication and
cooperation between participant-collaborators and
me.""
"Increasing growth and diffusion of the Internet is testimony to the fact that more people are getting on-line and, once on-line, staying there. Some researchers such as Dr. Kimberley Young of the University of Pittsburgh at Bradford have... more
"Increasing growth and diffusion of the Internet is testimony to the fact that more people are getting on-line and, once on-line, staying there. Some researchers such as Dr. Kimberley Young of the University of Pittsburgh at Bradford have suggested that this is indicative of a psychological problem not unlike the predilection certain individuals may have toward substance abuse.

Any screening for possible Internet addiction as substance abuse should include evaluation of the user’s Internet connectivity habits. This evaluation may reveal a number of habitual patterns similar to persons who are addicted to substances such as alcohol, narcotics or gambling. One of the expected findings may be an individual’s inability to disconnect from the Internet, even though harm may be evidently occurring as a result of steady connectivity. Such harm may be evidenced as a physical ailment, a missed appointment, a missed meal or even a missed mortgage payment because instead of paying the rent the individual is paying an on-line service to stay frequently connected. Other findings may indicate that users feel let down when disconnected, or feel a constant urge to reconnect. Still other findings may reveal patterns or instances of previous addiction in a user’s genealogy.

Some scholars have labeled this condition Internet Addiction Disorder (Goldberg, 1995). However, research has systematically attempted to build a typology of Internet-related disorders. Therefore words like “addiction” and “dependency” are not as distinctive in this realm as they are in the realm of more tangible substance abuses such as alcohol, gambling or narcotics. This study makes a preliminary attempt to determine usage patterns among self-classified addicts and dependents, and attempts for the first time, a classification scheme (reclassification) based on usage frequencies and perceived consequences."

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