User Experience (UX)
Alex Sandro Gomes
Human Computer Interaction, Computer Supported Collaborative Learning CSCL, CSCL, Computer Supported Collaborative Learning, and 58 moreCollaborative Learning, User Experience (UX), Emotions And Self Regulated Learning, Social Networking, Computer Supported Collaborative Learning (CSCL), Online social networks, User Experience Design, Computer Supported Cooperative Work (CSCW), Technology Enhanced Learning, Educational Technology, Informal Learning, Computer-Based Learning, Sociocultural Theory, E-learning, Cultural Historical Activity Theory, Activity Theory, Socio-cultural theory, ICT in education, assessment, 21st century skills, pedagogy and innovation, ICT in Education, Etnography, Ubiquitous Learning, Mobile and Location-Based Media, Mobile Web 2.0, Web 2.0, Innovation, Digital Culture, Interaction Design, User eXperience, Design, Digital Media & Learning, Information Visualization, Mobile social networking, Mobile Learning, Design Innovation, Self Regulation, Self-regulation, Self Efficacy, Self and Peer Assessment, Visualization, HCI, Usability, Accessibility, Cognitive Psychology, Metadata, Semantic Web, Cross-Cultural Communication, Cultural Identity, Linguistics, Applied Linguistics, Information Technology, Computers, Digital Divide, Technology in Teacher Education, Teachers Practices, Educative Software Development, Computer Science, The Internet, and Networked and Social Learningedit
Petter Bae Brandtzaeg
Media Studies, Social Media, Digital Media, Innovation, and 38 moreInternet Studies, Communication Theory, User Experience (UX), Digital Divide, Computer Mediated Communication, HCI, User Centred Design, Facebook, Civic Engagement, Audience Studies, Big Data, New Media, Social Networking, Human Computer Interaction, Mobile Technology, Usability, Privacy, Online Communities, Online social networks, Social Networking Sites (SNS), Young people's use of Technology, Customer Loyalty, Children and Media, Children and Youth, Co-creation, Children's Media, User Generated Content, Elderly and the Internet, Why People Use Social Networking Sites, Online Social Network Sampling, Media Displacement, Social Media and Family Relationships, Understanding the new digital divide, People Using Social Networking Sites, Facebook User Typology, Displacement Hypothesis Media, Communication, and Mediaedit
Frans MÃĪyrÃĪ
New Media, Media and Cultural Studies, Video Games, Game studies, and 22 moreScience Fiction, Augmented Reality, Online Communities, Cybercultures, Experimental games, Critical Theory, User Experience (UX), Video Games and Learning, Serious Games, Posthumanism, Textual Criticism, SF Film and Television, Cyberpunk, Techno-Information Literacy, Fantasy (Film Studies), Technology (Literature), Gamification, Horror, Meaning, Game Design, Context, and Immersion and Experienceedit
Guus van den Brekel
University Medical Center Groningen
Medical Information Specialist
Central Medical Library Department
Embedded Systems, Web 2.0, Virtual Reality (Computer Graphics), Human Computer Interaction, and 58 moreData Mining, Ubiquitous Computing, Database Systems, Virtual Worlds, Social Networks, Participatory Research, Information Systems, Information Science, New Media, Blogs, Medical Sciences, Academic Libraries, Academic Librarianship, Digital Libraries, Reference, Knowledge Management, Library Science, BioMedical Physics Education, Information Literacy, Health Professional Education, E-learning, Lifelong Learning, Social Networking, Health Informatics, Collaboration, User Experience (UX), CMS, Innovation, Information Retrieval, Evidence Based Medicine, Education, Metadata, Science Librarianship, Medical Education, Academic Writing, Information Behavior, Health Literacy, User-Generated Content, Next Generation Library Catalogues, Distance Education, Play, Computer-Based Learning, Experimental games, Mobile Media, Learning and Teaching, Computer Science, Informal Learning, Mobile Learning, Web Technologies, Health Sciences, Internet science, Mobile Technology, Usability, Mobile Communication, Health Communication, Educational Technology, ICT in Education, and Agingedit
Isabel Oliveira
Systemic Functional Linguistics, Mobile Learning, Tourism Studies, User Experience (UX), and 14 moreLearning Technology, English for Specific Purposes, Mobile application development, Mobile Web 2.0, Experience Economy, Educational Techonology, Language Ecology, Mobile-Assisted Language Learning: The Case of Academic Vocabulary Learning via Text-Messaging in an EFL Context, Use of Technology, Visual Studies, Second Language Acquisition, Landscape Architecture, Visual Culture, and English language teachingedit
Liza Potts
Collective Memory, Participatory Memory, Participatory Research, Content Analysis, and 36 moreProfessional Writing, Web Design, Sociotechnical Systems, Information Society, Computer Supported Cooperative Work (CSCW), User Experience (UX), Actor Network Theory, Digital Rhetorics, Rhetoric of Technology, Information Architecture, Participatory Culture, Digital Culture, Rhetoric and Social Theory, Systems Theory, Experience Design, Social Media, Human Computer Interaction, Visual Rhetoric, Participatory Design, Online Communities, Communication, Computer-Mediated Communication, Technical Communication, Knowledge Management, New Media, Cultural Studies, Usability, Information Systems, Fan Studies, Gender and Technology, Social Networking, Social Networks, Human Information Interaction, Sociology of Identity, Commemoration and Memory, and Digital Humanitiesedit
Brad Mehlenbacher
North Carolina State University
Faculty Member
Leadership, Policy and Adult and HIgher Education Department
Educational Informatics, New Media, Digital Media & Learning, Media Studies, and 27 moreEducation, Design, Instructional Design, Educational Technology, E-learning, Ergonomics, Information Society, Lifelong Learning, Learning Sciences, Higher Education, Workplace Learning, User Experience (UX), Information & Communication Technology, Digital Rhetorics, Human Computer Interaction, Interaction Design, Design Theory, Transformation of University Systems, Information Communication Technology, Social Study of Information & Communication Technology, Learning Design, Cognitive Science, Distance Education, Digital Media, Psychology, Web 2.0, and ICT in Educationedit
David Mota
Reputation Management Systems, Social Networks for Researchers, Mobile Communications, Social Media, and 17 moreSocial Networking, Social Networks, Data Mining, Usability, User interfaces, Human Computer Interaction, Social Network Analysis (SNA), User Experience (UX), Online Privacy, Trust Relationships in Online Communities, Online trust, Political communication, AUgmented Reality, Education , Mobile application, Computer Science, Communication, Information Technology, and Media Studiesedit
Linda Gallant
User Experience (UX), Social Media, Social Media Sentiment Analysis, Research Methods for telepresence, and 11 moreGrounded Theory, Content Analysis, Research Methodology for Telepresence, User Generated Content, Communication Studies, Computer Mediated Communication, Post-Mass Media, Communications, Informatics & Management, Communicative Informatics, Communication, and Research Methodologyedit
Emine Koseoglu
Perception, Space Syntax, Spatial cognition, Modes of Perception, and 19 moreExperimental Psychology, Psychology of Culture, Research Methodology, Environmental Psychology, Philosophy of perception, Human Behaviour, Architecture, Human Computer Interaction, Perception (Psychology), Environment Behavior, Tourist Behavior, Spatial Legibility, User Experience (UX), Perception and Cognition, Visual perception, Consumer Culture, Urban form, Spatial Cognition (Psychology), and Phenomenology of Space and Placeedit
Omar Sosa-Tzec
Graphic Design, Creativity, Visual Studies, Information Graphics, and 23 moreCommunication Design, Infoviz, Futurism, Logo Design, Information Architecture, Infovis, Languages and Linguistics, Web Design, Human Information Interaction, Basic Design, Experience Design, Design, Informatics, Communication, Strategic Communication, Visual Epistemologies, User Experience (UX), Narrative, Human Computer Interaction, Interaction Design, Design Methods, Information Design, and Rhetoricedit
Yu-Min Fang
Marco Bonito
Universidade Federal do Pampa
Universitair Docent (Assistant professor)
ComunicaçÃĢo - Jornalismo / Publicidade Department
User Experience (UX), Digital Humanities, Social Sciences, Web Acessibility, and 26 moreInteraction Design, Cibercultura, Communication, Art, Geography, Culture, Humanities, Informatics, Philosophy, Sociology, Visual Studies, Anthropology, Design, EducaçÃĢo, ComunicaçÃĢo Social, Jornalismo, Social Media, GeolocalizaçÃĢo, CiÊncias da ComunicaçÃĢo, Aprendizagem, InclusÃĢo digital, IntegraçÃĢo Regional, Midia, DeficiÊncia Auditiva: Acessibilidade, The Internet, and ComunicaçÃĢo e Cidadaniaedit
Lennart Nacke
University of Ontario Institute of Technology
Faculty Member
Faculty of Business and Information Technology
Psychology, Video Games, Entertainment Computing, Game studies, and 28 morePsychophysiology, Media psychology, Game studies (Technology), Computer Games Technology, Game Design, Information Visualization, User Experience (UX), Usability and user experience, Experimental games, Affective Computing, User Centred Design, Interactive Media, Physiological Computing, Digital Games, Interaction Design, Serious Games, Human Computer Interaction, Affect Studies, Affect/Emotion, Computer Science, Player Experience, Immersion and Experience, Playability, Gameplay Experience, Game Metrics, Human-Computer Interaction for Games, Triangulation, and Ludologyedit
sergio bicudo
Design, Innovation, Education, Digital Culture, and 87 moreGame Design, Web 2.0, Media Studies, Sport Psychology, Social Networking, Game Based Learning, Video, Social Media, Urbanism, Creative Cities, Entrepreneurship, Open Innovation, Business Modeling, Knowledge & Creativity Management, Problem solving (Education), Design thinking, Co-Design, Blended And Mobile Learning, Design for Social Innovation, Design Innovation, Design Creativity, Group Creativity, Collaboration, Culture, TIC, Elearning, Web 2.0, Computer Supported Collaborative Learning (CSCL), Active Learning, Serious Games, Video Games and Learning, Creative Problem Solving, Learning Technology, Blended Learning, Information Visualization, Human Computer Interaction, Instructional Design, Informal Learning, E-learning, Mobile Learning, Creativity and Consciousness, Future Studies, Edgar Morin, Transdisciplinarity, Transmedia Storytelling, Knowledge Society, Digital Media & Learning, Knowledge Management, Visual Thinking, Cybercultures, Design Research, Architecture, John Dewey, Media Innovation, Information Architecture, New Media Art & Emerging Practices, Urban Planning, The Interface, Urban Communication, Cognitive Science, Design pedagogy, Learning & Memory, Media Art, Visual perception, User Experience (UX), Political Identity, Creative Learning, Innovation and Creativity (Business), Open Source Software, Online Media, Computer-Mediated Communication, Virtual Communities, Media theory and Research, Mobile and Location-Based Media, Games, Social Sciences, Political communication, Creative Process, Instructional Engineering, Innovation & Change Management, Knowledge Communities, Developmental Work Research, ICT4D, Open Distance Learning, Technology Enhanced Education, ICT in Education, Environmental Sustainability, Sustainable Design, and Multidisciplinary design practicesedit
Gilbert Cockton
Cultural Theory, Psychology, Design, Design Management, and 23 moreInteraction Design, Industrial Design, Design multi-disciplinary practice, Philosophy, Visual Studies, Design Methods, Service Design, Culture, Social Sciences, Design education, Communication, Research Methodology, Design Research, Philosophy of Design, Design thinking, History of Design, Human Computer Interaction, Software Development, User Experience (UX), Accessibility, User Centred Design, Assistive Technology, and Engineering Designedit
Andry Alamsyah
Social Computing, Social Network Analysis (SNA), Data Science, Hadoop , BIgdata , NOSQL, and 21 moreUser Experience (UX), Graph Database, Graph Theory, Complex Networks, Online Learning, HTML5 & Mobile Application, Mobile Learning, Mobile application development, Higher Education, Educational Technology, Distance Learning, Virtual Learning, Network science, OPINION MINING AND SENTIMENT ANALYSIS, Machine Learning, Social Networks, Mathematics, Education, Knowledge Management, Social Sciences, and Social Media Marketingedit
Chiara Bonacchi
Public Archaeology, Archaeological Communication, Archeologia Pubblica, Archaeology, and 59 moreCultural Heritage, Museology, Museum Interpretation, Archaeological Heritage Management, Cultural Heritage Management, Heritage Management, Quantitative Methods, Qualitative Methods, Public Engagement, Digital Cultural Engagement, Digital Humanities, Digital Media, Social Media, Digital Culture, Digital Sociology, Cultural Sociology, Cultural Policy, Cultural consumption, Cultural value, Cultural Analysis, Public History, Local Development, Medieval Archaeology, Archaeology of Jordan, Archaeology of Buildings, Archaeology of Architecture, Urban archaeology, MUSEOLOGIA, Petra Jordan, Shawbak, History of Archeology, Cultural Sociology and Sociology of Culture, Communication, Web 2.0, Museum Studies, Archaeological Theory, Internet & Society, Open Access, History of Archaeology, Survey Research, Survey Methodology, Focus Groups, Crowdsourcing, Crowdfunding, Cultural Economics, Cultural Economy, Digital Archaeology, User Experience (UX), Experience Design, Community Archaeology, Community Engagement & Participation, Ethics, Co-creation, Co-Design, Archives, Digital Media & Learning, Participatory Research, Digital methods, and Medieval Archaeology In the Mediterraneanedit
Guilherme Ranoya
Computer Science, Anthropology, Communication, Cultural Theory, and 21 moreTechnology, Digital Humanities, Human Computer Interaction, Graphic Design, Creativity, User Experience (UX), Information Architecture, User Interface, Design multi-disciplinary practice, Media Design, Digital Media, Device, and Software Interface Design, Interface Design, Brain-computer interfaces, Tangible User Interfaces, Natural User Interfaces, Adaptive Interfaces (Computer Science), Ubiquitous System, Human-Computer Interface, Interface Studies, Intuitionistic Logic, and Phenomenology Of Intuitionedit
Louis Philippe RÃķmer
Ethnography of Communication, Linguistic Anthropology, Radio, Civil Society and the Public Sphere, and 103 moreDigital Media, Political communication, Semiotics, Space and Place, Languages and Linguistics, Communication, Political Economy of Media, Anthropology of Media, New Media, New Media and Political Activism, Global Governance, Discourse Analysis, Anthropology of direct democracy, Pidgin and Creole Languages, Contestation and political processes, Anthropology of public and political life, Political Anthropology, Conflict Resolution, Contested Spaces (Anthropology of space), Sovereignty, Anthropology, Sociolinguistics, Cultural Heritage, Public Sphere, Social Networks, Social Anthropology, Law and Society, Language and Power, Digital Culture, Pragmatics, Cultural Memory, Governance, Folklore, Historical Anthropology, Anthropology of space, Cultural Politics, Archives, Sociolegal studies, Social Geography, Urban Politics, Security, Indonesian Studies, State Formation, Anthropology of the State, Legal Anthropology, Alternative Dispute Resolution, Critical Geopolitics, Conspiracy Theories, Citizenship (Anthropology), Arbitration, Legal Pluralism, Anthropology of Colonialism, Land tenure, Land Law, Corruption (Corruption), Urban Governance, Bureaucracies & Bureaucratic Workers, Ethnomusicology, Affect, Critical Legal Studies and Empire, Land Grabbing, Conspiracy Theories and Transparency, Legal Geography, Geography of Law, Law and Empire, Latin American and Caribbean History, Latin American Studies, Caribbean Studies, Caribbean Politics, Spaces of Exception, Southeast Asian Studies, Expatriate Communities in the Caribbean, Venezuela, Indonesia, Colonialism, Post-Colonialism, Imperialism, Empire, Publics and Counterpublics, Technology, Mass Communication, Design Research, Geographies of Displacement, Advertising, Consumption Culture, Human Computer Interaction, User Experience (UX), Digital Cultural Heritage, Mediatization (Communication Studies), Cultural Memory, Memory Studies, Twitter, Facebook, Journalism, Alternate Media, Democracy, Online Journalism, Mass media, Media Policy, Political Culture, Information Communication Technology, Political Theory, and Media Studiesedit
Nurkhamid æīŠæĢé
Social Networking, Social Networks, Interaction Design, Mobile Learning, and 12 moreUser Experience (UX), Usability, Embodied Cognition, Computer Science Education, Learning Technology, Usability and user experience, User Experience Design, Authentic Learning, Mobile Language Learning, Ebook, Mobile language learning (Mobility Mobilities), and Embodied Interactionedit

























