Blogs
Patrick John Coppock
Università degli studi di Modena e Reggio Emilia
Faculty Member
Comunicazione ed Economia Department
Applied Linguistics, Philosophy, Communication, Game studies, and 37 morePragmatism, Intercultural Communication, Rhetoric, Digital Humanities, Sign Language, Pop Culture and philosophy, Creativity, The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination, Augmented Reality, Digital Rhetorics, Global media, Academic Writing, Game/Simulation use in education, Academic Mobility, Anthropology of space, Adult Continuing and Professional Education, Media and Embodiment, Anthropology Of Art, Argumentation, Values in Design, Media Arts and Sciences, Process Philosophy, Communities and Innovation, Ethics, Business Ethics, Cultural Studies, E-learning, Ethnography, Game Theory, Discourse Analysis, Semiotics, Distance Education, Blogs, Multiplayer Online Games, Cultural Landscapes, Media Studies, and Media Anthropologyedit
Patrick Lichty
New Media Art & Emerging Practices, Digital Literature, Electronic Literature, Design Research, and 88 morePerformance Art, Mobile and Locative Art, Degenerate Art, Image Processing, Design Theory, Virtual Engineering, Distributed Computing, Human Computer Interaction, Socio-Theology, Art Theory, History Of Computing, Resource Depletion, Blogs, Digital Media, Virtual Art & Virtual Reality, Digital Fabrication, Ubiquitous Computing, Design Semantics, Experimental Media Arts, Cyborg Theory, Computer Games Technology, Electrical Engineering, Media Sociology, 3D TV, Magazine Ads, Theatres & New Viewings/Composings, Sonic Art, Fluxus, Industrial Design, History of Museums, Wikis, Theatre History, Digital Libraries, Pop Culture, Quantum Computing, Digital History, Public Art, Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork, Interaction Design, Museum Informatics, Information Visualization, Cultural Informatics, Software for dance, Situationism, Computer Graphics, Wearable Computing, Design History and Theory, Historiography, Visual Sociology, Modes of Perception, Visualization, Art and Science, Surrealism, Dada, New Media Art, Embedded Systems, Probabilistic Networks, Youth Studies, Visual Culture, Positive Design, Electronic Engineering, Japanese Studies, Croatian History, Literary Theory, Collective Behavior, Robotics, Digital Interfaces for Composing Artworks (by genre and for new genres), Theory Of Computation, Semiotics, Augmented Reality Art, Computer And Society, User Centred Design, Parallel Computing, History Of Information, Critical design practice, Design for Social Innovation, Computer Engineering, Web 2.0, Literary Geography, Cognition, Cognitive Architectures, Animal Cognition, Cognitive Radio Networks, Cognitive Robotics, Embodied Cognition, Mobile Ad Hoc Networks, Computer Science, Environmental Sustainability, Sustainable Design, and Multidisciplinary design practicesedit
Alan A. Lew
Globalization, Cultural Heritage, Computer-Based Learning, Human Geography, and 24 moreCultural Geography, Social Geography, Urban Geography, Regional Geography, Asian Studies, New Media, Tourism Marketing, Tourism Management, Web 2.0, Wikis, Educational Technology, Tourist Behavior, Southeast Asian Studies, Sustainable Communities, Blogs, E-learning, Place promotion and marketing, Development Geography, Economic Geography, Area Studies, Geography, Tourism Studies, Tourism Geography, and Environmental Sustainabilityedit
Ben Lund
Biological Anthropology, Evolutionary Biology, Paleobiology, Xenobiology, and 63 moreZoology, Biology, Social Networking, Innovation, Business, Evolutionary Psychology, Entrepreneurship, Paleoanthropology, Web Development, Computer Science, Human Evolution, History of Space Travel, Space System Engineering, Spaceflight, Spacecraft Operations, Evolutionary Anthropology, Open Access, Academic Social Networking, Human Spaceflight, Blogs, Paleoprimatology, Human Anatomy (Biological Anthropology), Human Behavioral Ecology, Primatology, Logic, Karl Popper, Philosophy, Geology, 19th and 20th Century United States, United States History, Space Sciences, Space Exploration, Graph Theory, Academia.edu, Applied Statistics, Archaeology, Statistics, Research Methodology, Econometrics, Social Statistics, Statistics Education, Latin, Economics, Animal Behavior, Moon Landing, History of Science and Technology, Peer Review, Connotea, Social Bookmarking, Aerospace Engineering, Evolution of Morality, Hayek, Friedrich Hayek, Propulsion, Rocket Propulsion, Paleodiet, Machine Learning, Software Engineering, Artificial Intelligence, Mate Choice, Prehistoric Archaeology, Cognitive Psychology, and Quantum Computingedit
Yuksel Goktas
Game studies, Computer Science, Informatics, Social Research Methods and Methodology, and 36 moreHuman Computer Interaction, Instructional Systems Technology, Instructional Design, Adult Education, Museum learning, Online Museum, Curriculum Design, Engineering Education, Web 2.0, Learning Sciences, Educational Research, Technology Enhanced Learning, Computer and Instructional Technology, Educational Technology, E-learning, Educational Informatics, Technology, Research Methodology, Educational Leadership, Digital Game Culture In Turkey, Higher Education, Computer Education and Instructional Technology, Teacher Education, Instructional Technology, Technology Management, Teachers' professional development, Teacher Training, Blogs, Learning Technology, Bloggers, Technology in Teacher Education, Corporate Blogging, ICT competency, Flipped Classroom, Social Media, and New Mediaedit
Simon McIntyre
Cross-Cultural Collaborations, E-Research, Online Education, Online Training, and 23 moreCross-Cultural Studies, Online Communities, Design Innovation, Teaching Online, New Media, Online Learning, Online and Distance Education, Social Networks, Design multi-disciplinary practice, Training and Development, Community Leadership - Critical Online Pedagogy, Online Instruction, Twitter, Educational Technology, Blogs, Academic Development, Technology in Teacher Education, Teacher Training, Video Learning in the Classroom, Teachers' professional development, Professional Development, Teacher Education, and E-learningedit
Guus van den Brekel
University Medical Center Groningen
Medical Information Specialist
Central Medical Library Department
Embedded Systems, Web 2.0, Virtual Reality (Computer Graphics), Human Computer Interaction, and 58 moreData Mining, Ubiquitous Computing, Database Systems, Virtual Worlds, Social Networks, Participatory Research, Information Systems, Information Science, New Media, Blogs, Medical Sciences, Academic Libraries, Academic Librarianship, Digital Libraries, Reference, Knowledge Management, Library Science, BioMedical Physics Education, Information Literacy, Health Professional Education, E-learning, Lifelong Learning, Social Networking, Health Informatics, Collaboration, User Experience (UX), CMS, Innovation, Information Retrieval, Evidence Based Medicine, Education, Metadata, Science Librarianship, Medical Education, Academic Writing, Information Behavior, Health Literacy, User-Generated Content, Next Generation Library Catalogues, Distance Education, Play, Computer-Based Learning, Experimental games, Mobile Media, Learning and Teaching, Computer Science, Informal Learning, Mobile Learning, Web Technologies, Health Sciences, Internet science, Mobile Technology, Usability, Mobile Communication, Health Communication, Educational Technology, ICT in Education, and Agingedit
Tim Sandle
Pharmaceutical Microbiology, Blogs, Blogging, the Blogosphere, Biology, Blogs, and 24 moreEnvironmental Monitoring, Sterilization, Editing of Journals, Sterility assurance, Disinfectants, Journalism, Online Journalism, Management, Microbiology, Pharmacy, Water quality, Water, Pharmaceutical Technology, Bacteriology, Hospital Management, Cleaner Production, Disinfection by-products, Disinfection, Environmnetal Monitoring, Economics, Business, Communication, Cleanrooms, and Bacteriaedit
Avery Holton
Journalism, Health Promotion, Digital Media, Interactive and Digital Media, and 30 moreHealth Communication, Digital Journalism, Participatory Media, Communication, Disability Studies, Media Studies, Professional Practice (Journalism), Humor, Sport Media, Social Media, Media Sociology, Social Network Analysis (SNA), Brand Ambassadors, Network Gatekeeping, Health Sciences, Public Health, Health Informatics, Blogs, Twitter, Risk communication, Health Information Systems, Vaccines, Normalization, Microblogging, Swine Flu, Flu shot, Twittering News, Twitter as news, Journalists on Twitter, and New Mediaedit
Chris Chesher
Media Studies, Social Robotics, Digital Culture, New Media, and 89 moreActor Network Theory, Media Framing, Media Sociology, Information Technology, History of Robotics, Digital Humanities, Community Informatics, Mediation, Digital Media, Technology, Web 2.0, Wikis, Cinema (Celluloid and Digital), Blogs, Innovation, Media Literacy, Network Society, Information Society, Face and Facework Theory, Mobile Media, Experimental Media Arts, Intermediality, New Media Arts, Multimedia, History of Technology, Digital Rhetorics, Telecommunications, Media History, Robotics, Mobile Technology, Autonomous Robotics, Humanoid Robotics, Techno-Information Literacy, Academic Technology, Online Communities, Media Design, Interactive and Digital Media, Computer-Mediated Communication, Digital History, Digital Literature, Media Education, Interactive Media, Science, Technology and Society, Intermedia, New Media Performance and Installation, Digitization, Social Construction of Technology, Media Art, Information Communication Technology, Social Study of Information & Communication Technology, Media Policy, Web Development, Community Media, History of Humanoid Robotics, Information/Communication Technologies and Development, Techno-Utopia, Knowledge Society, Technical Communication, Technology Acceptance, Media Ecology, Humanities Visualization, Media Arts, Digital Ecosystems, Recent History of Technology, Cultural Sociology, History of Artificial Intelligence, Media Activism, Human-Robot Interaction, New Media Art, Media Anthropology, Digital Cultures, Cultural Theory, Cultural Memory, History and Memory, The Culture of Technologies and Interfaces, Interfaces, Inventions, Innovation Processes, Technology Error, Flaw, Disaster Causes excess Male ness, Excess US ness, Excess Descartian Abstraction, Etc, Tech Cluster Theory/Practice (Silicon Valley & Imitators) Flows, Norms, Emergence, Homeless Ideas/funds/etc. Finding Homes, and Science and Technology Studiesedit
Christie Wilcox
Tropical Ecology, Blogs, Population ecology, Ecology, and 22 moreBiochemistry, Evolutionary Biology, Marine Biology, Physiology, Zoology, Ecosystems Ecology, Conservation Biology, Molecular Biology, Marine Ecology, Evolutionary ecology (Ecology), Wildlife Biology, Community Ecology, Coevolution, Physiological Ecology, Conservation Ecology, Disease ecology, Wildlife Ecology And Management, Biology, Marine Conservation, Invasive species ecology, Molecular Ecology (Ecology), and ToBo Labedit
Jill Walker Rettberg
Social Media, New Media Art, Electronic Literature, Digital Culture, and 24 moreNarrative, Blogs, Blogging, the Blogosphere, Digital Arts, Digital Poetics, Cross-Media Studies, Narrative theory (Languages And Linguistics), Interactive Narrative, Game studies, New Media, Digital Media, Aesthetics, Digital Humanities, Narratology, Blogs, Games, Knowledge & Creativity Management, Interactivity, MMORPG, Deixis, Hypertext theory, Criticism, Hypertext Fiction, World of Warcraft, and Selfiesedit
Helen Keegan
Education, Communication, Social Media, Educational Technology, and 34 moreSocial Networking, Digital Media, E-learning, Web 2.0, Educational Research, Social Networks, Information Literacy, Internet Studies, Digital Culture, Online Learning, Pedagogy, Digital Media & Learning, Curriculum Design, Interactive and Digital Media, Online and Distance Education, The Social Web, Blogs, Informal Learning, Blended Learning, Learning Design, Digital Identity, Non-formal Education, Information and Communication technology, Participatory Culture, Location-based media, Media Literacy Education, Social learning, Social Software, Academic Social Networking, Online Groups, Student Identity, Vocational Education, Vocational Training, and Lifelong Learningedit
Alfred Hermida
Communication, Social Media, Journalism, Digital Media, and 22 moreOnline Journalism, Twitter, Participatory Journalism, Sociology of Journalism, New Media, Facebook, Blogs, Digital Journalism, Newspapers and online journalism, The future of news, Newsroom Sociology, Journalism Ethics, Theory, Content Analysis, Education, User-Generated Content, Journalist, Skills, Social Networking, Digital Humanities, Network Theory, and Journalists' professional identityedit
Jay Bhatt
Ethics, Engineering, Biomedicine, Bioelectrochemistry, and 32 moreInformation Management, Biomaterials, Biosensors, Biopsychology, Engineering Management, Biomass, Biomathematics, Biomagnetism, Energy history, Engineering Product Design, Biotelemetry, Environmental Health, Information Communication Technology, Bioinformatics, Information Ethics, Information Literacy, Information Retrieval, Biology, Evolutionary Biology, Biophysics, Biotechnology, Biochemistry, Lifelong Learning, Biostatistics, Biomineralisation, Bioengineering, Biometrics, Information Science, Blogs, Biomechanics, Biomedical Engineering, and Environmental Sustainabilityedit
Zeynep Arsel
Consumer Culture Theory, Sociology of Culture, Cultural Sociology, Taste and Social Mobility, and 18 moreInterpretive research methodology, Anthropology Of Consumption, Practice theory, Sociology of consumption, Digital Culture, Identity (Culture), Identity, Space and Place, Habitus, Servicescapes, Blogs, Aesthetics, Domestic Consumption, Value, Taste, Brands, Agency, and Consumer Behavioredit
Kostas Zafiropoulos
Web 2.0, E Government Adoption, Social Media, Research Methodology, and 43 moreResearch Methods and Methodology, Quantitative Methods (Psychology), Social Network Analysis (SNA), Social Networks, Social Networking, Web Studies, Data Analysis, Social Informatics, E Government, Tourism 2.0, IS Governance (Business), Participatory Democracy, E Tourism, Social Statistics, Structural Equation Modeling, Survey Methodology, Internet-based surveying, The Internet, Internet Studies, E Readiness, Blogs, Blogging, the Blogosphere, Blogs, Internet-based research, Applied Research, Knowledge Economy, Knowledge-based Economy, E-Business, Internet science, Web Science, Information Economy/Society, Internet & Society, The Social Web, Mobile Communications, Data Mining, Usability, User interfaces, World Wide Web, Business Process, Web Services, Web 3.0, Mobile Develpment, Human Computer Interaction, and E-Commerceedit
Susan Collins
Art, Digital Media, Contemporary Art, Photography, and 20 moreWeb 2.0, Innovation, Animation, New Media Art, Public Art, Blogs, New Media Art & Emerging Practices, Media Art, New Media Performance and Installation, Art and technology, Landscape Photography, Space And Place (Art), Site-Specific Art, Practice-Based Research, Internet Art, Cinema (Celluloid and Digital), Net Art, Space, Landscape (Art), and New media art (Telepresence)edit
Alex Primo
Ramesh Sharma
Academic curriculum, Mobile Learning, E Science, Computer Games Technology, and 104 moreE-learning, Instructional Design, Research Design, Online and Distance Education, Content Analysis (Research Methodology), Educational Technology, Online Education, Online Learning, Teachers' professional development, Technology-mediated teaching and learning, Comparative and international education, Educational Informatics, Computer Supported Collaborative Learning (CSCL), Curriculum Design, Educational Research, Educational Measurement, Information & Communication Technology, Science Education, Computer-Based Learning, Research, Collaboration Technology, Computer and Instructional Technology, Information and Communication technology, Blogs, Teacher Education, Educational Psychology, Action Research, Internet research methods, E-research (Education), M-Learning, Applied Research, Web 2.0, Computer Graphics, Digital Media & Learning, Next Generation Internet Research, Education Ethics, Distance Education, Computer Science Education, Multimedia Learning, Teaching Methodology, Social Media, Computer-based testing, Education, Education Policy, Higher Education, Infomation technology, Learning Technology, Learning and Teaching, Media Literacy Education, Methodology (Education), New Media, School effectiveness and school improvement, Technology in Teacher Education, Transformational Leadership, Transformative Learning, 21st Century Literacies, Virtual Communities, Virtual Worlds, Digital Media, Open Research, Open Access, Open Educational Resources (OER), OER-University, impact of OER and eLearning on quality and access, The development and use of OERs in devloping countries, WikiEducator, CaribNet, CKLN, Virtual Learning, Instructional Technology, Distance Learning, Spatial Story Telling, Narrative and Design, Reading, Performance, Gesture, Sound, Machinima, Game Spaces, Bakhtin, Embodiment, Cyborgs, Art and technology, Dialogism, Poetry, Music, Multimedia, Defence, Research Methodology, Design, Ethics, Computer Networks, Social Networks, Development, Teacher Training, Professional Development, Critical Success Factors in E Learning, Web Based, India, Multimedia in Education, Tqm in Education, Dth Technology, Face to Face Teaching, and ICT in Educationedit
Francisco Yus
Pragmatics, Misunderstandings, Relevance Theory, Verbal Irony, and 25 moreFacebook, Second Life, Humor (Psychology), Discourse Analysis, Computer-Mediated Communication, Blogs, Twitter, Cognitive Pragmatics, Linguistic Politeness, Irony Comprehension, Jokes, FilologÃa Inglesa, Applied Linguistics, Sociolinguistics, Cognitive Linguistics, Media Studies, Comics and Graphic Novels, Humor, Media Discourse, H.P. Grice, Irony, Humorous Communication, Semiotics, Verbal-visual Interface, and The Internetedit
Bhojaraju Gunjal
Library Science, Digital Libraries, Continuing Professional Development, Social Networking, and 52 moreInnovation, Change Leadership, Information Architecture, Content Analysis, Digitization, Information Communication Technology, Special Libraries, Change Management, Concept Map, Knowledge Management, Information Visualization, Lifelong Learning, Information Technology, Information Science, Information organisation, Digital Divide, Information Management, Information-seeking, Information use, Knowledge organization, Ontology (Computer Science), Access Control, KM Educational Programs, Knowledge sharing, SME, LIS, LIS Education, Research Methodology, The Social Web, Wikis, Information Retrieval, Blogs, International Social Networks, Social Network Sites, Web 2.0, Academic Social Networking, Project Management, Semantic Web, Open Source Software, KM Practices in Libraries, Innovation and KM, Library and Information Science, Knowledge Organization Systems, Electronic Theses and Dissertations, Scholarly Communication, Content Management, Knowledge Organisation Systems, Knowledge Maanagement, Library Management, Social Networks, Disaster Recovery, and Business Continuityedit
Debashish Mandal
Social Media, Blogs, Facebook, Small Business, and 21 moreTwitter, Facebook Studies, Small & Micro Business Growth, Effects of Facebook Academically, Effects of Facebook on the Academic Performance of Freshmen Students, Social Networking, Entrepreneurship, Innovation, Technological change, Marketing Research, Transition Economies, Africa, Communication, Business & Ethics, Market Research, International & Intercultural Communication/Marketing, Micro Business, Microblogging, Social commerce, Consumer Behavior, and Globalizationedit
Paul Catanese
Technology, Physical Computing, Circuit Bending, Interactive Arts, and 46 moreInteractive and Digital Media, Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork, The Internet of Things, Digital Media, Multimedia, Sonic Art, Pataphysics, Mobile and Locative Art, Software for dance, CNC Machine tools, Robotics, Art, Live Art, Installation Art, New Media Performance and Installation, Media Art, Installation (Art), Sonification, Open Source/Open Access and Libraries, Internet Art, Digital Arts, Art and Science, Media Arts, Printmaking, Electronic Media, Participatory Media, Augmented Reality Art, Software Studies, Experimental Media Arts, Interactive Media, New Media Art & Emerging Practices, Digital Materialization, Virtual Art & Virtual Reality, Digitization, Intermedia, Interdisciplinarity, Intermediality, Machinima, Transdisciplinarity, Video Art, Blogs, Wikis, CNC Machine tools programming, Digital Printmaking, Post digital Printmaking, and Cncedit
Brian Croxall
Technology, English, Social Media, Web 2.0, and 20 morePsychoanalysis, American Literature, Postmodernism, Science, Technology and Society, Trauma Studies, History of Technology, American Culture, Blogs, Scholarly Communication, Wikis, Academic Technology, History Of Psychoanalysis, History Of Technology (Technology), American modernism, Recent History of Technology, Hemingway, William Gibson, War neurosis, Stephen Crane, and Neal Stephensonedit




























