Cyberpsychology
Guilherme Wendt
Social Networking, Cyberbullying, Higher Education, Digital Identity, and 22 morePsychological Assessment, Adolescence (Psychology), Developmental Psychology, Cyberpsychology, Psychology, Self and Identity, Cybercultures, Cyber Bullying, Cyber technology in clinical practice, Digital Natives, Bullying, Identidad, Género, Masculinidades, Psicoterapia, Relaciones de poder y ciudadanÃa, Violencia De Género, Drogodependencias, Social Sciences, Social Psychology, Public Health, and Health Sciencesedit
Matthew Broome
Cognitive Neuroscience, F Mri, Child and adolescent mental health, Values, and 57 moreClinical Neuroscience, Adolescent Development, Psychology, Philosophy, Biomedicine, Continental Philosophy, Abnormal Psychology, Cognitive Psychology, Cognitive Science, Neuropsychology, Developmental Psychology, Emotion, Philosophy of Mind, Kant, Philosophical Psychology, Non-Conceptual Content, Metaphilosophy, Japanese Philosophy, Psychosis, Mood Disorders (Psychology), Exposure Therapy- in vivo, imaginal, virtual reality, Phenomenology, Bioethics, Developmental Psychopathology, Max Scheler, Cyberpsychology, Memory (Cognitive Psychology), Brain Imaging, Psychopharmacology, Consciousness (Psychology), Neurobiology Of Disease, Existential Phenomenological Psychotherapy, Judgment and decision making, Idealism, VR Objects, Schizophrenia, Bipolar Disorder, Metaphysics of Consciousness, Friedrich Nietzsche, Philosophy of Psychology, Learning and Memory (Neurosciences), Philosophy of Medicine, Phenomenological Psychology, Embodied Mind and Cognition, Neuroimaging, Psychiatry, Virtual Worlds, Levinas, Wittgenstein, Martin Heidegger, Psychopathology, Philosophy of Psychopathology, Molecular Psychiatry, Autism Spectrum Disorders, Autism Spectrum Treatment, Existentialism, and Neuroscienceedit
David Giles
Psychology, Discourse Analysis, Qualitative methodology, Mental Health, and 12 moreInternet Studies, Audience and Reception Studies, Cyberpsychology, Media psychology, Media Framing, Stardom and Celebrity, Parasocial Interaction, Online Communities, Psychological Effects of the Media, Makeover Television, Social Construction of Taste, and Social Mediaedit
Dian Noeraziz
Psychology, Social Psychology, Cognitive Psychology, Human Resource Management, and 23 moreClinical Psychology, Educational Psychology, Developmental Psychology, Positive Psychology, Evolutionary Psychology, Personality Psychology, Philosophy of Psychology, Experimental Psychology, Industrial and Organizational Psychology, Consumer Behavior, Cyberpsychology, Philosophy, Health Psychology, Education, History, Business, Social Sciences, Anthropology, International Relations, Geography, Culture, Humanities, and Politicsedit
satish pandey
Cross-Cultural Psychology, Cultural Psychology, Cyberpsychology, Industrial/Organizational Psychology, and 21 morePositive Psychology, Social Psychology, Group Processes & Intergroup Relations, Work and Organizational Psychology, Stress (Psychology), Spirituality & Psychology, Personality Psychology, Organizational Change, Organizational Culture, Work Life Interaction / Balance (Communication), Organizational Communication, Orgaizational learning, Organisational Resilience, Organizational Effectiveness, Work-Related Stress, Organizational Leadership, Psychology of Religion, Gender and Sexuality, Leadership, Popular Movies in Management Classroom, and Organizational Behavioredit
Juan Felipe Martinez Florez
Cognitive Neuroscience, Clinical Psychology, Cyberpsychology, Cognitive Science, and 20 moreDigital Humanities, Machine Learning, Psychoanalysis, Neuropsychology, Psycholinguistics, Psychotherapy and Counseling, Travel Salesman Problem, Computational Neuroscience, Swarm Intelligence, Social Problems, Visual Culture in Education, Developmental neuroscience, Science and Spirituality, Scientific Reasoning (Psychology), Jung, Psychology, Developmental neuropsychology, Child Clinical Neuropsychology, Artificial Neural Networks, and Neuroscienceedit
dave evans
Magic, Culture, Cultural Heritage, Material Culture Studies, and 87 moreBodies and Culture, Cross-Cultural Studies, Psychology of Culture, Cultural Tourism, Participatory Culture, Drugs and drug culture, War Studies, World War II, History, Cultural History, Historiography, Academic Writing, Death Studies, Digital Humanities, Esotericism (Anthropology), Western Esotericism (Anthropology), Liminality, Comparative Esotericism, Mythology, Second World War, Indigenous Religions, Contemporary Spirituality, New Religions, New Age spirituality, Material culture of religion, Religious Syncretism, Historical Knowledge, New Religious Movements, Occulture, Workplace Spirituality, Death, Dying and Communication, Qualitative Research Methods, Western Esotericism (History), Neo-Paganism and Western Esotericism, Auto-ethnography, Syncretism, Research Methodology, Esoteric Systems, Alternative Therapies, Paleoethnobotany (Anthropology), Volunteerism, Experimental Ethnography, Big History, Alternate History, Medicinal Plants, Counterfactual History, Folk Medicine, Ethnobotany, Ethnomedicine, Chaos Magic, Intercultural Communication, Thanatology, Cultural Studies, Research Methods and Methodology, Qualitative Methodology (Sociology), Shamanism, Popular/Folk Magic, Witchcraft, Religion and Magic, Pagan Studies, Magical Practices, Literature and Esotericism, Narrative, Subcultures, Religious Subcultures, The Tattoo, Thelema, Thanatology - Death Studies, Death & Dying (Thanatology), Dark Tourism, Cyberanthropology, Cyberpsychology, Ethnography, Fairytales, Sense of Place, Apocalypse Theory, Retold Fairy Tales, Anti-Fairy Tales, H.P. Lovecraft, Refugee Health, Refugee Studies, Health Behaviour Change, Mental Health, Behavioral Medicine, Business, British witchcraft, Academic Freedom, and Business Psychologyedit
Margarida ROMERO, Ph. D.
Université de Toulouse 2 - Jean Jaurès
Graduate Student
Cognition, Language(s), Ergonomics Department
Blogs, Digital Divide, Education, Social Research Methods and Methodology, and 51 moreSocial Sciences, Academic Development, Computer Supported Cooperative Work (CSCW), Social Networking, Digital Media, Collective Intelligence, Didactics, Temporal Research - Organizational, Computer-Based Learning, The Social Web, Subjectivities, Educational Psychology, Metacognition and its development, Computational Intelligence, Cognition, Educational Measurement, Educational Technology, Educational Informatics, Educational evaluation, Edupunk, Computer-Mediated Communication, Cyberpsychology, Adult Continuing and Professional Education, Content Analysis, Bologna Process, Digital Culture, Software Studies, Education, Work And Politics, Time Studies, Constructionism, Educational Quality Audit, Educational Neuroscience, Web Studies, Metacognition, Social Theory, Educational Leadership, Social Media, Cognitive Psychology, Social Psychology, Social Networks, Social Interaction, Consciousness, Social Cognition, Web 2.0, Conversation Analysis, Computer Assisted Language Learning, Web Technologies, Social Experience of Time, Time Use, E-learning, and Education Policyedit
Siniša Bosanac
University of Zagreb, Faculty of Humanities and Social Sciences [Filozofski fakultet]
Graduate Student
Information Sciences Department
Chinese Language, Human Computer Interaction, Technology & Culture, China, and 42 moreDiscourse Analysis, Computer-Based Learning, Digital Identity, Scientometrics, Social Cognition, Fieldwork in linguistics, Education, Digital Humanities, Simulation (Computer Science), Cognitive Linguistics, Game Theory (Psychology), Information Science, Knowledge Management (Computer Science), Knowledge organization, Science and Technology, Computer Mediated Communication, Media Studies, Technology, Communication, Business Intelligence, Cybercultures, Digital Storytelling, Asian Studies, Chinese Studies, Cyborg Theory, Computational Linguistics, Culture and Cognition, Computer Games Technology, British Literature, Decision Making, Cyberpsychology, Bibliometrics, Prediction-based Decisions & Planning, Computational Intelligence, East Asian Studies, British Imperial and Colonial History (1600 - ), British History, Business Information Systems, Business Management, Business Process Management, Knowledge Representation and Reasoning, and Computer Scienceedit
Christopher Olivola
Decision Making Under Uncertainty, Social Computing, Simulation (Computer Science), Science 2.0, and 70 moreNext Generation Internet Research, Internet & Society, Educational Data Mining, Digital Libraries, Computing In Social Sciences, Arts And Humanities, Professions, Behavioral Economics, Subjective Well-Being, Bioethics, Charitable giving, Market Design, Matching markets, Psychometrics, Organizational Behavior, Auctions, Philosophy of Cognitive Science, Bioethics, Death, Life extension, Crowdsourcing, Information Visualisation, Cognitive Psychology, Medical Ethics, Marketing, Cognitive Science, Microeconomics, Poverty (Economics), Philosophy of Mind, Cross-Cultural Psychology, Nonprofit Accounting, Consumer Research, Classroom Experiments, Empirical Microeconomics, Development Economics, Game Theory, Happiness Economics, Economic Psychology, Management, Applied Microeconomics, Transaction Costs, Cyberpsychology, Welfare Economics, Moral Psychology, Underground Economies, Internet research methods, Utility Theory, Psychometrics (Research Methodology), Environmental Decision Making, Philosophy of economics (Economics), Statistics, Experimental Economics, Health Economics, Experimental philosophy, Quantitative methodology, Virtual Economics, Bias, Health Behavior, Meaning of Life, History Of Psychology, Probability Theory, Quantitative Psychology, Managerial Psychology, Mathematical Psychology and Statistics, Motivation (Psychology), Person Perception, Research Methods (Psychology), Political Psychology, Social Perception, Problem solving (Cognitive Psychology), Psychophysics, Social Psychology, William James, and Edouard Macheryedit
Keis Ohtsuka
Gambling and Culture, Gambling and Young People, Gambling Studies, Psychology, and 8 moreCultural Competence, Cyberpsychology, Cross-Cultural Psychology, Gambling and Cognition, Students’ And Immigrants’ Psychosocial Adjustment Processes, Addiction, Neurophysiology of addiction, and Adolescent Risk Seeking Behavioredit
Hannah Gerber
New Literacies, Cyberpsychology, Social Justice, Adolescent Literacy, and 22 moreDigital Media And New Literacies, Cybercultures, Aca-Fandom, Game studies, Game Design, Video Games, Space and Place, Teacher Education, New Media, Video Games and Learning, Digital Literacy, Game Based Learning, Gamification, Literacy, Writing, Discourse Analysis, Digital Culture, Youth Studies, Digital Divide, Multimodality, Young people's use of Technology, and Ethnographic fieldworkedit
Laura A. Cariola
Cognitive Linguistics, Psychoanalysis, Corpus Linguistics, Clinical Psychology, and 52 moreBody Image, Embodied Cognition, Emotion, Metaphor, Psychotherapy and Counseling, Cognitive Psychology, Developmental Psychology, Hypnosis (Psychology), Discourse Analysis, Embodiment, Intersubjectivity, Cognitive Science, Psycholinguistics, Critical Discourse Analysis, Linguistics, Languages and Linguistics, Relational Psychoanalysis, Digital Humanities, Applied Linguistics, Linguistics and English Language Teaching, Psychoanalysis And Literature, Content Analysis, Consciousness (Psychology), Dreams (Psychology), Pragmatics, Critical Discourse Studies, Conversation Analysis, Language and Gender, Language and ideology, Psychology, Psychobiography/personology, Knowledge Transfer, Knowledge Exchange, Cyber Security, Information Security, Cyberpsychology, Social Networks, Human Computer Interaction, Forensic Psychology, Computer Forensics, Digital Forensics, Data Mining, Forensic Linguistics, Forensic psychiatry, Forensic Science, Criminal Psychology, Information Systems, Computer-Mediated Communication, Applied Psychology, Deception / Lying (Deception Lying), Social Psychology, and Psychiatryedit
Gareth Schott
Popular Music, Excellence Science, Comedy, Personality, and 42 moreMobile Media, Experimental games, Anthropology, Geography, Psychology, Health Sciences, Game studies, Performing Arts, Humanities, Gender Studies, Social and Cultural Anthropology, Childrens Geographies, Digital Humanities, Art, Social Sciences, Languages and Linguistics, Critical Theory, Semiotics, Cultural Studies, Personality Psychology, Social Psychology, Health Psychology, Human Geography, Cultural Geography, Queer Studies, PR and Advertising, Social Anthropology, Behavioral Sciences, The Culture of Technologies and Interfaces, Cyberpsychology, Digital Interfaces for Composing Artworks (by genre and for new genres), Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork, Technoculture, Ethnography, Gender (Anthropology), Humor (Psychology), Sexuality, Violence (Anthropology), Digital Media, Creativity, Popular Culture, and Educational Psychologyedit
Giuseppe Alessandro Veltri
Quantitative analysis of behavior, Social Psychology, Social Networks, Cyberpsychology, and 28 morePublic Understanding Of Science, Persuasion (Psychology), Social representations (Psychology), Research Methods (Psychology), Risk discourse, Collective Behavior, Social Media, Human Computer Interaction, Research Methods and Methodology, Social Perception, Judgment and decision making, Social Norms, Social Movements, Theoretical Psychology, Behavioural Science, Social Studies Of Science, Sociology of Risk, Attitudes (Social Psychology), Discursive Social Psychology, Sociology of Technology, Theory of Planned Behavior, Social Identity, Evaluation Research, Cognitive Dissonance, Research Methodology, Sociology, Media and Communications, and New Mediaedit
Angelica B. Ortiz de Gortari
Cyberpsychology (Digital Media), Cyberpsychology, Video Games, Technoculture, and 21 moreSocial Networks, Artificial Inteligence, Online Gambling, Video Games for Learning, Virtual Therapy, Consumer Psychology, Game Transfer Phenomena, Children and Interactive Media, Cognitive Psychology, Internet Studies, Violence, Hallucinations, Child and adolescent mental health, Addiction, Sound, Schizophrenia, Media effects, Psychosis, Gambling, Aggression, and Slot Machinesedit
Toni Sant
Digital Curation, Performance Art, Media Archaeology, Memory Studies, and 16 moreMedia History, Cultural Memory, Performance Ethnography, Cyber-Representations, Cyberpsychology, Virtual Worlds, Documentation, Performance Studies, Creative Industries, Applied Theatre, Interdisciplinarity, Intellectual Property, Mediterranean Studies, Modern Malta, The Private Made Public, the Public Made Private, and Contemporary Performance Art in the Context of Digital Arts and New Mediaedit
Helen Cowie
Bullying, School Bullying, Cyberbullying, Peer Support (Learning and Teaching), and 10 moreInternational Journal of Emotional Education, Mental Health of Children and Young People, Every Child, Emotional Labour, Developmental Psychology, Cyberpsychology, Psychology, Ethics, Social Psychology, and Educational Researchedit
Paul-Esupofo Oriade
Defence Services Medical Academy (DSMA), Yangon, Myanmar (Burma)
Faculty Member
Drama and Film Arts Department
Drama,Theatre,Filmmaking lecture papers, Social Media, Drama, Humanities, and 24 morePopular Culture, Digital Humanities, History, Performing Arts, Theatre, Television, Film and Media Studies, Documentary, Dramatic Arts, media in Africa, Docu Drama, Social Sciences, Psychology, Communication, Media Studies, New Media, Higher Education, Educational Technology, Digital Media, Information Science, Facebook, Diversity, Cyberpsychology, and Film & Digital Videoedit
Andres Chamarro
Universitat Autònoma de Barcelona
Faculty Member
Departament de Psicologia Bà sica, Evolutiva i de l'Educació Department
Internet Addiction, Stress (Psychology), Passion, Risk, and 22 moreSports & Exercise Pychology, Cyberpsychology, Internet Studies, Psychology, Health Psychology, Judgement and Decision Making (JDM), Disability Studies, Emotional intelligence, Motivation (Psychology), Sport And Exercise Psychology, MMORPG, Stress and Burnout, Risk Perception, Extreme Sports, Psychology of Sleep and Dreaming, Cell Phone Addiction, Risk Management, Multiple Linear Regression, Reliability, Risk regulation, Disaster Response, and Validityedit




























