What is Kosmo? 📷 Kosmo One | AI Spatial Camera Capturing the real world in 3D — made effortless. ▪️The world's first 8K Ultra-HD AI spatial camera ▪️Ultra-high-resolution lidar + high-precision IMU, synced at the microsecond level ▪️Power on. Start scanning. ☁️ Kosmo World | AI-Powered Cloud Platform From raw capture to high-quality 3D spatial data. ▪️Up to 5× faster model generation ▪️True-to-life color, sharp texture, natural lighting ▪️Generate, edit, and share — all on one platform 🌍 Why it matters High-quality real-world data for embodied AI training is extremely scarce — Kosmo is built to close the sim-to-real gap. For creators, it makes capturing the world as it truly is, and building immersive experiences on it, easier than ever. 🛒 Get started: https://lnkd.in/gDQmUpu5 #Kosmo #EmbodiedAI #WorldModels #SpatialIntelligence #3DGS
About us
Kosmo captures the real world in 3D - powering immersive storytelling, next-gen content creation, and physical AI.
- Industry
- Artificial Intelligence
- Company size
- 2-10 employees
- Type
- Privately Held
Updates
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Pair Kosmo with Sharpa robot, and 3D capture starts to move on its own. That opens up possibilities we’re only beginning to explore. At Kosmo AI Day in Shanghai, we offered a first glimpse. Great to have Lukasz Mirocha, PhD with us on site. And to the scanning artists he tagged: we’re curious about that question too. What would you create if capture took care of itself? #KosmoAI #3DGS #SpatialComputing #Robotics
3D capture as part of a multi-stage technology and value chain workflow, presented at Kosmo Day in Shanghai by KosmoAI (Hesai Technology), in collaboration with AMap More insights from the event soon, I was one of the few overseas guests invited - perks of living so close to the centre of things. Michal Gula, Mike Devers, Adam Havkin, Matthew Byrd what kind of artists would you like to become once you no longer have to run around dark corridors with a scanner? 😉
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Can the real world become a creative asset you can direct, pixel by pixel? Dylan Sisson, Head of RenderMan Creative Engagement at Pixar, ran a personal experiment with Kosmo. In about 20 minutes, he captured Pixar Plaza, turned the capture into Gaussian splats, brought them into Houdini through OpenUSD, and rendered the result in RenderMan as a painterly, brushstroke-style image. This is what becomes possible when real places and objects turn into editable scenes: isolate any element, relight it, reshape it — the way a director shapes any other shot. Watch Yifan ”David” Li (CEO of Hesai Technology) and Dylan talk through the experiment: https://lnkd.in/gjjJcZ7h Read the full story: https://lnkd.in/gcEUyTwx Pixar's RenderMan #RenderMan #KosmoOne #GaussianSplatting #3DGS #VFX #Filmmaking
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A 3D scan looks real. But can AI understand it, interact with it, or train on it? That's the gap Kosmo Spatial Core (KSC) is built to close. KSC is the 3D spatial reconstruction and understanding system at the heart of Kosmo. It uses AI completion and 3D semantic segmentation to turn raw captures into spaces that are: 🧠 Understandable: every object is segmented and identified in 3D 🕹️ Interactive: scenes are editable and objects are movable 🤖 Trainable: the data is sim-ready for robot training and physical AI The workflow is simple. Capture with Kosmo One, the AI spatial camera. Kosmo World, powered by KSC, does the rest — turning real-world spaces into the data that embodied AI, world models, and creators need most. 🎥 Watch: https://lnkd.in/ga4BT9yj 🛒 Buy now: https://lnkd.in/gDQmUpu5 #Kosmo #PhysicalAI #SimReady #Robotics #EmbodiedAI
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The Pixar campus, captured with Kosmo One, just took the stage at VIEW Conference in Turin. Huge thanks to Dylan for showing artists what happens when real-world captures meet RenderMan — and for writing it all down so everyone can try it. The tutorial is right there in his post. Happy splatting! 🎬
Next week, I'm bringing Gaussian Splats to the VIEW Conference, and showing how the next version of RenderMan is bringing new tools to artists. You read about the workflow in this tutorial written by me ... https://lnkd.in/eT5hRUTV #gaussiansplats captured with KosmoAI manipulated in #houdini #solaris and #renderman #viewconference #viewconference2026
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Few things make us happier than seeing Kosmo One in the hands of the 3DGS community — and these results are exactly why we built it. We built it for Gaussian splatting, and every capture is yours to create with. This is just day one. 👏
There was a huge gaussian splatting announcement in Shanghai yesterday. Not too many people are talking about yet, but I believe it's going to have a big impact on gaussian splatting's adoption. Hesai has finally announced their first spatial camera, KosmoAI. It's an 8K resolution camera, built for gaussian splatting. All of the capture data can be exported. I've been using it for a few months now and the results that come out from it have all been excellent. What do people want to know about the camera? Article: https://lnkd.in/gu-36eh6
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Meet Kosmo, the 3D World Data Engine. Kosmo combines Kosmo One, our AI spatial camera, with Kosmo World, our AI-powered cloud platform. Together they turn real-world spaces into production-ready 3D data. Just power on and start scanning. 🎥 Watch: https://lnkd.in/gvE9tR4D 🛒 Buy now: https://lnkd.in/gDQmUpu5 #3DGS #Kosmo #SpatialAI #GussianSplats #SpatialComputing
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Dylan Sisson → View Conference , Head of Creative Engagement at Pixar's RenderMan, just proved it: High-quality Gaussian splats are creative freedom. Watch Dylan stylize, manipulate, and reimagine the Lab, an internal group at Pixar whose mission is to explore experimental workflows, inside Houdini and RenderMan. Every twist, every artistic choice works because the splat quality gave him that control. This is Kosmo's high-fidelity capture in action — controllable, directable creative workflows. Learn the full pipeline: https://lnkd.in/gKVAyi-6 #GaussianSplats #RenderMan #Houdini #CreativeTechnology #Kosmo
This is not a painting! It's another early experiment with Gaussian Splats at Pixar's Lab. The splat becomes another piece of scene data that I can manipulate and stylize inside a familiar 3D pipeline ... which is funny, because experimenting with new tech is the mission of The Lab at Pixar. I wrote up the experimental pipeline here: https://lnkd.in/dBQGZ7UC Thanks to @michaelfrederickson and Albert Lozano for letting me scan their Lab! Experiment powered by KosmoAI, AMD, Dell Technologies, NVIDIA, and Pixar's RenderMan. #GaussianSplats #RenderMan #Houdini #Solaris #USD #3DScanning #ComputerGraphics #VFX #CreativeTechnology
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When world-class creative technologists like Dylan Sisson → View Conference from Pixar's RenderMan get Kosmo in their hands, magic happens. Kosmo spatial capture → Gaussian splats → SideFX's Houdini → Pixar's RenderMan. A creative pipeline that's opening doors in VFX, visualization, and immersive media. It's exciting to see how spatial technology can impact creative industries! https://lnkd.in/gKVAyi-6 #Kosmo #RenderMan #SpatialCapture #VFX
It looks like a painting. It isn’t. It’s a Gaussian splat. I captured our Pixar campus with a Kosmo spatial camera and stylized it with Solaris and RenderMan. Here's a breakdown of how I made it: https://lnkd.in/dBQGZ7UC #gaussiansplats #renderman, Pixar's RenderMan, SideFX Software, KosmoAI
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Real spaces hold stories. Kosmo helps 3D creators capture them — and build on them. We're digitizing the real world so filmmakers, game artists, and virtual production teams can start from reality, not from a blank canvas. The grain of weathered wood. The way light catches on metal. The feeling of a place you've never been but instantly recognize — preserved as a scene you can explore, iterate, and create with. See what's possible. Watch the full demo → https://lnkd.in/gTCVzGTn #3DGS #VirtualProduction #DigitalPreservation #Kosmo #SpatialIntelligence
Kosmo Demo — Digitizing the Real World for 3D Creators
https://www.youtube.com/