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Unity

A tag for the Unity game engine

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Why Genshin Impact Bet on Unity: The Boring Phone Engine Behind a $6.3B Anime Open World

Why Genshin Impact Bet on Unity: The Boring Phone Engine Behind a $6.3B Anime Open World

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10 min read
How to organize a sound effects library

How to organize a sound effects library

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7 min read
Image tracking vs 3D object recognition in AR: when a printed marker isn't enough

Image tracking vs 3D object recognition in AR: when a printed marker isn't enough

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4 min read
Selling Your Game Outside Steam: Keys, Downloads and a Direct Sale That Delivers Itself

Selling Your Game Outside Steam: Keys, Downloads and a Direct Sale That Delivers Itself

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4 min read
How Can You Tell Whether Unity GPU Pressure Comes From Triangle Count or Shader Complexity?

How Can You Tell Whether Unity GPU Pressure Comes From Triangle Count or Shader Complexity?

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8 min read
Building a warehouse training scenario: when is it a digital twin?

Building a warehouse training scenario: when is it a digital twin?

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2 min read
Unity buyout talks and what they could mean for your licence

Unity buyout talks and what they could mean for your licence

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6 min read
Building a MapleStory-style game UI in Unity UI Toolkit

Building a MapleStory-style game UI in Unity UI Toolkit

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3 min read
How Do You Tell Whether a Unity Stutter Is From GPU Shader Cost, Bandwidth, or Thread Blocking?

How Do You Tell Whether a Unity Stutter Is From GPU Shader Cost, Bandwidth, or Thread Blocking?

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6 min read
Unity Explained: The Engine Behind Half the Games You Play

Unity Explained: The Engine Behind Half the Games You Play

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3 min read
Unity3D for .NET Developers: How to get started

Unity3D for .NET Developers: How to get started

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21 min read
Where to find organized game assets in 2026 (honest comparison)

Where to find organized game assets in 2026 (honest comparison)

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3 min read
Game Development for Startups: From MVP to Launch

Game Development for Startups: From MVP to Launch

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11 min read
How Can You Tell Whether a Unity Crash Is From GPU Memory, Resource Footprint, or Mono Heap Retention?

How Can You Tell Whether a Unity Crash Is From GPU Memory, Resource Footprint, or Mono Heap Retention?

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8 min read
Ten Years of Rollback Netcode in a Cross-Platform RTS, Without Fixed-Point

Ten Years of Rollback Netcode in a Cross-Platform RTS, Without Fixed-Point

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8 min read
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