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Team Silent

From Wikipedia, the free encyclopedia
Team Silent
TypeDivision
IndustryVideo games
FoundedSeptember 1996; 30 years ago (1996-09)[1]
DefunctMay 2007; 19 years ago (2007-05)[2]
FateDisbanded by Konami[3]
Headquarters,
Japan
Key people
  • Akira Yamaoka (producer, composer)
  • Masahiro Ito (art director)
  • Hiroyuki Owaku (scenario writer)
ProductsSilent Hill
Number of employees
70[4] (2004)
ParentKonami

Team Silent was a Japanese development team within Konami Computer Entertainment Tokyo (KCET), responsible for the first four games in the Silent Hill franchise by Konami released from 1999 to 2004.[5][6] KCET was merged into the parent company on April 1, 2005.[7] Konami Digital Entertainment (KDE) was established by the parent company on March 31, 2006.[8]

History

[edit]

According to Kenzie LaMar, lead character artist of Silent Hill: Homecoming, Team Silent was ultimately disbanded by Konami itself, because Konami wanted other developers to make the games and wanted the games to be different.[3] Later titles were developed by Western companies, such as Climax Studios, Double Helix Games and Vatra Games.

Members

[edit]

Key members of Team Silent include (arranged by last name):

  • Norihito Hatakeda: Graphic engine programmer of Silent Hill 2 and Silent Hill 3. According to Ito, Hatakeda left Team Silent after the release of Silent Hill 3 in 2003, alongside Ito and Owaku in order to work on a title, which had a game design inspired by Grand Theft Auto. According to Ito, the game was eventually cancelled and Hatakeda was hired by Kojima Productions in 2006.
  • Akihiro Imamura: Game system programmer of Silent Hill, producer of Silent Hill 2,[9] director of the PC port of Silent Hill 3,[10] sub-producer of Silent Hill 4: The Room. His last game he worked on was the cancelled Silent Hill 5.[11]
  • Masahiro Ito: Background and monster designer of Silent Hill, art director and monster designer of Silent Hill 2 and Silent Hill 3.[12] According to him, he left Team Silent after the release of Silent Hill 3 in 2003, alongside Owaku and Hatakeda in order to work on a title, which had a game design inspired by Grand Theft Auto. According to him, the game was eventually cancelled and he left Konami in March 2006 in order to become a freelance artist.
  • Gozo Kitao: Producer of Silent Hill, executive producer of Silent Hill 2 and Silent Hill 3. He later joined Game Studio.
  • Suguru Murakoshi: Drama director and animator of Silent Hill 2, director and scenario writer of Silent Hill 4: The Room. He later worked at Kojima Productions and Tango Gameworks.
  • Kazuhide Nakazawa: Character animator of Silent Hill 2, director and monster designer of Silent Hill 3.[13]
  • Hiroyuki Owaku: Enemy and event programmer of Silent Hill, scenario writer of Silent Hill 2 and Silent Hill 3.[14] He also wrote the original lyrics for the music of Silent Hill 4: The Room. According to Ito, Owaku left Team Silent after the release of Silent Hill 3 in 2003, alongside Ito and Hatakeda in order to work on a title, which had a game design inspired by Grand Theft Auto. According to Ito, the game was eventually cancelled in 2006. Owaku and Ito went on to work together on Silent Hill: Cage of Cradle (2006) and Silent Hill: Double under Dusk (2007), digital mangas published by Konami, downloadable for cell-phones and only available in Japan.[15]
  • Takayoshi Sato: Character designer and CGI creator of Silent Hill and Silent Hill 2.[16] According to Ito, after development on Silent Hill 2 wrapped up, Sato was supposed to work on Silent Hill 3 as a character designer and CGI creator, but since the development period was 10 months, it was impossible schedule-wise. He drafted a script for Silent Hill 3 which went unused,[17] before he left Konami in order to join Electronic Arts in February 2003[1] following a disagreement concerning his pay on Silent Hill 2.[17] He subsequently joined Virtual Heroes, Inc. in June 2007[1] and he later joined Nintendo in February 2012[1] as a visual producer.[1]
  • Keiichiro Toyama: Director and background designer of Silent Hill. Left Konami to join Japan Studio (Project Siren) in 1999 and created the Siren series of games.[18] Left Sony in September 2020 and founded his own studio, Bokeh Game Studio, where he directed Slitterhead.
  • Masashi Tsuboyama: Background and motion designer of Silent Hill, director and town designer of Silent Hill 2, art director and monster designer of Silent Hill 4: The Room, director of the cancelled Silent Hill 5.[19] He later worked at Yuke's and Good-Feel.
  • Akira Yamaoka: Composer of Silent Hill, Silent Hill 2, Silent Hill 3, Silent Hill 4: The Room and the cancelled Silent Hill 5,[20] producer of Silent Hill 3 and Silent Hill 4: The Room. Left Konami on December 1, 2009 and joined Grasshopper Manufacture on February 3, 2010.[21]
  • Shingo Yuri: Character modeler of Silent Hill 2 and Silent Hill 3, character designer of Silent Hill 4: The Room. According to Ito, Yuri was hired by Kojima Productions in 2006. According to Ito, Yuri died in 2017. His last game he worked on was Death Stranding, for which he received posthumous credit as a character artist. He was 47 years old.

Akira Yamaoka played a major role in the Silent Hill film adaptation by overseeing and approving specific aspects of the movie throughout its production. Some of the original members (as led by Toyama, director of the first Silent Hill game) went on to create the Siren series, which has a similar atmosphere to the Silent Hill franchise.

Legacy

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In 2017, when asked if Team Silent would ever reunite, Yamaoka said he was not against the idea, but also said that "it's hard to say because everyone has evolved, and maybe the mindset has changed as well. Also, the technology and the games industry as a whole has changed as well. Even if we got back together I'm not even sure we could do something great so it's very hard to say at the moment".[22]

References

[edit]
  1. 1 2 3 4 5 Sato, Takayoshi. "My Resume". SatoWorks. Archived from the original on April 2, 2021. Retrieved April 2, 2021.
  2. ↑ Winston1 (August 10, 2018). "Let's clear this up: Team Silent was making a Silent Hill 5, and it (and they) got canned by Konami". ResetEra. Archived from the original on March 18, 2023. Retrieved March 18, 2023.{{cite web}}: CS1 maint: numeric names: authors list (link)
  3. 1 2 Goldman, Tom (January 18, 2011). "Silent Hill Artist Claims Konami Disbanded Team Silent". The Escapist. Archived from the original on July 3, 2026. Retrieved July 3, 2026.
  4. ↑ "Classic Postmortem: Konami's Silent Hill 4: The Room (2004)". Game Developer. March 2005. Archived from the original on August 13, 2026. Retrieved August 13, 2026.
  5. ↑ "E3 2001: Silent Hill 2 Interview". IGN. IGN Entertainment, Inc. May 17, 2001. Archived from the original on April 4, 2002. Retrieved December 26, 2010.
  6. ↑ "IGN Top 100 Games 2007: 97 Silent Hill 2". IGN. IGN Entertainment, Inc. 2007. Archived from the original on November 22, 2007. Retrieved December 26, 2010.
  7. ↑ "Konami's Merger with its Subsidiaries". Konami. December 16, 2004. Archived from the original on January 4, 2011. Retrieved January 4, 2011.
  8. ↑ "Announcement of group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation". Konami. November 7, 2005. Archived from the original on January 4, 2011. Retrieved January 4, 2011.
  9. ↑ "Q&A: Konami's Akihiro Imamura". GameSpot. May 17, 2006. Archived from the original on September 10, 2016. Retrieved June 12, 2016.
  10. ↑ Team Silent (October 31, 2003). Silent Hill 3 (Microsoft Windows). Konami of Europe GmbH. Scene: staff credits.
  11. ↑ "Interview with Akihiro Imamura and Akira Yamaoka (Game World)". Silent Hill Extreme. April 23, 2005. Archived from the original on February 19, 2007. Retrieved February 19, 2007.
  12. ↑ IGN
  13. ↑ "E3 2002: Interview with Hiroyuki Owaku, Akira Yamaoka and Kazuhide Nakazawa (IGN)". Silent Hill Memories. Archived from the original on July 29, 2017. Retrieved June 12, 2016.
  14. ↑ Ito, Masahiro (June 14, 2010). "Nobu bbs: scenario writers". GMO Media, Inc. Archived from the original on July 16, 2011. Retrieved June 14, 2010.
  15. ↑ "Konami Releases Masahiro Ito's Art for Japanese Silent Hill: Downpour Cover". My Silent Hill. December 12, 2012. Archived from the original on March 18, 2022. Retrieved October 6, 2022.
  16. ↑ "Silence Is Golden: Takayoshi Sato's Occidental Journey". Gamasutra. August 25, 2005. Archived from the original on July 15, 2017. Retrieved June 12, 2016.
  17. 1 2 "Interview with Silent Hill CGI Director Takayoshi Sato". Game Anim. 2009. Archived from the original on August 25, 2026. Retrieved August 25, 2026.
  18. ↑ "Silent Hill creator discusses how he joined the game biz and why AAA horror is 'difficult' to fund". Polygon.com. October 30, 2013. Archived from the original on August 14, 2016. Retrieved June 12, 2016.
  19. ↑ Doerr, Nick (May 30, 2007). "Silent Hill 5 interview ... if PS3 sells, it could be exclusive". Engadget. Retrieved May 30, 2007.
  20. ↑ Groenendijk, Ferry (December 21, 2006). "Silent Hill 5 interview with producer Akira Yamaoka hints PS3 and Xbox 360 versions". Video Games Blogger. Archived from the original on March 9, 2026. Retrieved March 9, 2026.
  21. ↑ "Interview: Akira Yamaoka explains Grasshopper jump". April 2, 2010. Archived from the original on May 20, 2018. Retrieved May 19, 2018.
  22. ↑ Donnelly, Joe (August 29, 2017). "Akira Yamaoka would 'love' to see Silent Hill revived, is open to Team Silent reunion". PC Gamer. Archived from the original on July 11, 2026. Retrieved July 11, 2026.